In vision-language models (VLMs), visual tokens usually bear a significant amount of computational overhead despite sparsity of information in them when compared to text tokens. To address this, most existing methods learn a network to prune redundant visual tokens using certain training data. Differently, we propose a text-guided training-free token optimization mechanism dubbed SparseVLM without fine-tuning costs. Given that visual tokens complement text tokens in VLM's linguistic reasoning, we select relevant text tokens to rate the significance of visual tokens using self-attention matrices and, then, prune visual tokens using the proposed strategy to maximize sparsity while retaining information. In particular, we introduce a rank-based strategy to adaptively determine the sparsification ratio for each layer, alongside a token recycling method that compresses pruned tokens into more compact representations. However, the Attention Gravity and Attention Sink phenomena undermine the sparsification reference of SparseVLM: text-visual alignment. To address this, we introduce improved text-visual attention patterns to enhance the fidelity of query-aware vision token selection. First, we correct the Attention Gravity effect, where positional encodings induce disproportionately high attention to vision tokens positioned near textual tokens. We further mitigate the Attention Sink by selecting priority attention heads that suppress the excessive attention absorbed by semantically irrelevant vision tokens. The two parts refine the text-visual alignment from both the token and head perspectives. Finally, for video understanding tasks, we propose Temporal-Balanced Sparsification, complementing spatial relevance with temporal diversity to reduce cross-frame redundancy. Extensive experiments on 23 widely used image and video understanding tasks across 7 vision-language models demonstrate the effectiveness of our SparseVLM+ framework. For example, equipping LLaVA with SparseVLM+ yields a 57.1% reduction in FLOPs and a 38.4% decrease in CUDA latency, while preserving 99.6% of its original accuracy on average. Our code is available at https://github.com/Gumpest/SparseVLMs.
Yuan Zhang, Junpeng Ma, Qizhe Zhang et al.· IEEE Transactions on Pattern...· 2 citations
LeWM is a lightweight visual world model that learns latent dynamics end-to-end from pixels and ranks candidate action sequences by the distance between their predicted endpoints and the goal. However, LeWM has two limitations. First, during training, it learns local next-step transitions without evaluating complete trajectories relative to the task goal. Second, during planning, it ranks candidates solely by predicted endpoint distance. Because model predictions may differ from actual execution outcomes, the candidate whose predicted endpoint is closest to the goal may not perform best when executed in the environment. The evolution of the complete predicted trajectory can therefore provide complementary information beyond endpoint distance. To address these limitations, we propose Traj-LeWM, which retains LeWM's local-dynamics objective and endpoint score while introducing a goal-conditioned latent trajectory cost (LTC) that aggregates trajectory-level information as a complementary signal. During training, LTC-based trajectory-preference supervision complements next-step prediction in shaping the shared representation. During planning, LTC is combined with endpoint distance to incorporate intermediate-path information into candidate ranking. With joint endpoint-plus-LTC scoring, Traj-LeWM outperforms LeWM on Push-T, OGBench-Cube, Reacher, and Two-Room by $3$, $14$, $7$, and $7$ percentage points, respectively. Controlled experiments and ablations further verify the complementary roles of trajectory-level representation shaping and path-aware candidate ranking.
Xiaodi Huang, Ziyi Ding, Jingtian Wan et al.· 0 citations