Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluati...
Dong-Yue Lu, Guian Fang, Hur Lim et al.· 1 citation
Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluati...
Dong-Yue Lu, Guian Fang, Hur Lim et al.· 0 citations
This work introduces WorldSolver, a benchmark of 168 simulation tasks derived from physical phenomena in 61 classic computer graphics papers, spanning 7 physical domains, and evaluates them along three dimensions: Execution Checks for successful execution, Visual Fidelity for reproducing the intended dynamic behavior i...
Si-Ru Jiang, Yongzhe Lyu, Shuo Lu et al.· 0 citations
Genie Envisioner Act 2.0 (GE-Act 2.0) is introduced, a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data, and its components are jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision.
AgiBot Research Team, Ren-Hang Liu, Wen-Zhi Zhao et al.· 4 citations· ⚡1
This work conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile f...
Yu Yang, Xuemeng Yang, Licheng Wen et al.· 0 citations
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