The spatial support required for image restoration varies across degradation types, image regions, and reconstruction stages. However, most existing methods rely on predefined multi-scale hierarchies and aggregate features through fixed fusion or attention, leaving the representation scale itself largely determined by...
Image restoration models are typically trained with a fixed set of capabilities. When new restoration requirements emerge, existing solutions usually train additional models or jointly retrain the original model with both new and historical data. Instead of designing another restoration backbone, we investigate how a t...
This work proposes to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control.
Shengyuan Zhang, Xinpeng Liu, Mu-Chun Niu et al.· 0 citations
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