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Z. Kazhiakparova

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Review Open access Sep 2026

Gamifying Lower-Secondary School Computing: A Quasi-Experimental Study with Implications for Open and Distance e-Learning

 This study examined the value of integrating gamification into lower-secondary computing education. A mixed-methods design combined theoretical analysis, student surveys, interactive lesson development, and a three-month school-based quasi-experiment. The sample comprised 120 students from three schools in Kazakhstan,...

U. Toikenova, S. Kenesbayev, K. Berkimbayev et al. · 0 citations

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