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Zheng-Hui Huang

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Preprint Sep 2026

Programmable World Model

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visu...

Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al. · 0 citations
Preprint Sep 2026

WorldSculpt: Generating Compositional Worlds from Grounded Videos

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics....

Mu-Yao Niu, Ji-Xuan He, Rui-Han Yu et al. · 0 citations
Jul 2026

Generative World Renderer at the Speed of Play

Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative...

Guixu Lin, Zheng-Hui Huang, Siqi Yang et al. · 0 citations

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