A game ships when a player can launch it, finish it, and return to a saved world, none of which a successful build guarantees, yet game-creation agents are mostly tested on one engine or on one-prompt browser games. We present CEGame-Bench, the first long-horizon benchmark for complete-game creation across five product...
Zi-Xuan Dong, Yang-Hai Wang, Han-Yan Bian et al.· 0 citations
This work introduces GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects, and compared versions of the benchmark evaluator built with and without validation using mutants.
Xin-Yu Che, Yun-Fei Ge, Shi-Hao Li et al.· 2 citations
Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, it is found that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported.
Ye Yuan, Ruiqi Song, Wei-En Li et al.· arXiv.org· 2 citations
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