Many long-horizon LLM deployments face tight prompt budgets: latency, cost, and context limits make full-context prompting impractical as interaction length grows. The key question is then not raw recall alone, but which memory design gives the best quality--token trade-off in the compact-memory regime. We present \textbf{RSM-full}, an online clustered-memory pipeline designed for a strong quality--token Pareto point.
RSM-full combines two design choices: a cosine-gated \emph{max-member merge} write rule and an atom-aware grouped context packer. On AMA-Bench, our primary compact-memory benchmark, it reaches $83%$ of Full-Context quality at $32%$ of the token cost at a $4$k budget; under four-seed averaging it beats the closest streaming-clustered baseline (Online K-Means) by $+3.5$--$6.0$,pp ($p{<}.001$) across the whole ${\sim}2.6$k--${\sim}5$k regime. Three-seed ablations show most of this gain comes from the merge rule ($+5.7$,pp over Online K-Means and matched-$\tau$ DP-means) and the grouped packer ($+5.0$,pp over flat concatenation).
The pattern reproduces on RealMem, an independent long-horizon persona-memory benchmark: RSM-full improves on Budget-RAG ($+0.69$,pp, $p{=}.006$), is on par with BM25-RAG (paired $\Delta{=}{+}0.27$,pp, $p{=}.47$; we do \emph{not} claim BM25 equivalence in the equivalence-test sense), and significantly outperforms Streaming-Proto ($+2.97$,pp) and the closest reproduced 2025 agentic-memory baseline A-MEM ($+1.65$,pp, $p{<}.001$). Across benchmarks the message is consistent: under tight budgets, compact-memory performance is driven mainly by how streaming memories are merged and how retrieved content is assembled.
Overall, RSM-full is most useful when answeroughly $2k$--$5k$ prompt tokens, where itdefines a strong compact-memory Pareto point; higher-token baselines remain stronger outside this regime.
Large language models become consequential agents when surrounding systems let outputs change external state. Models now call tools, operate interfaces, delegate work, retain state, inhabit generated worlds, and control robots or laboratory equipment. Such advances are often narrated as one march toward autonomy, conflating model competence, system integration, persistence, and safe authority. This critical review synthesizes primary research and official technical specifications available by 31 August 2026. We organize the evidence along delegated authority, temporal persistence, and environmental coupling, while separating model, harness, and environment. Within the evidence examined, action-interface expansion is documented more convincingly than robust completion, recovery, authorization, or independent verification. Model Context Protocol and Agent2Agent improve interoperability but do not establish trustworthy delegation; multi-agent organization adds specialization alongside cost and correlated failure. Persistent simulations and world models support training and planning but do not themselves demonstrate agency; robotics and self-driving laboratories establish bounded feasibility rather than unattended open-world reliability. We propose justified delegation as an analytical and normative heuristic, not an observed law or certified score: expand action scope only where evidence supports provenance, bounded authority, failure detection, safe recovery, and calibrated human control. This framing yields a research agenda for coupled model-harness evaluation, capability-based permissions, durable state, cross-agent accountability, and staged physical validation.
Designing effective and fiscally sustainable policies for solar photovoltaic (PV) adoption requires balancing adoption gains against public expenditure under uncertainty and heterogeneous decision-making. This study formulates PV policy design as a sequential decision problem and integrates reinforcement learning (RL) with a stochastic agent-based model (ABM) that simulates yearly solar PV adoption under uncertainty. A policymaker agent selects annual incentives, including capital grants, subsidised loan rates, and feed-in tariffs, over a 16-year horizon. Adoption--cost trade-offs are explored by varying policy preferences within a scalarised reward framework. Policies are learned using PPO, SAC, and TD3 and evaluated under stochastic simulation. The results show that this approach produces a clear trade-off structure: the highest-adoption policy (TD3, $w_{\text{cost}}=0.5$) achieves approximately 4,145 adopters at a cost of EUR 41.73 million, while the lowest-cost policy (PPO, $w_{\text{cost}}=2.0$) reduces expenditure to EUR 7.27 million with 2,682 adopters. The balanced policy (PPO, $w_{\text{cost}}=1.6$) achieves 3,495 adopters at a cost of EUR 22.47 million. Across algorithms, consistent trade-off patterns are observed, indicating robustness of the adoption--cost relationship. Compared with static baseline policies, the RL framework explores a broader range of policy configurations. These findings demonstrate the potential of RL as a flexible tool for adaptive policy design under uncertainty.
Iias Faiud, Jonaid Shianifar, Michael Schukat et al.· 0 citations
The EU AI Act positions regulation as part of the infrastructure for safe, trustworthy and market-ready innovation. Realising this ambition requires regulatory learning: the evidence generated during implementation must be translated into governance and legal knowledge that supports consistent interpretation, effective oversight, and adaptation as technologies evolve. Yet the actors who produce this evidence and those who rely on it operate in different professional worlds. This paper proposes MARLA (Map, Assess, Report, Learn, Adapt), a conceptual scaffold organising regulatory learning as a five-stage cycle centred on the implementation of legal requirements into socio-technical practices, situated at the Local, National and European levels of the AI Act's governance architecture. Deliberately non-prescriptive, MARLA gives technical and legal stakeholders a shared vocabulary in which each of the first three stages generates its own documentable form of regulatory learning. We illustrate the scaffold with two piloted case studies and a prospective National-to-European illustration.
Alessio Buscemi, Tom Deckenbrunnen, Imane Hmiddou et al.· 0 citations
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Improving an industrial recommender is an iterative research-and-engineering process rather than a direct path from idea to deployment. In \textbf{DASHEN, NetEase's gaming-community app}, algorithm engineers typically identify promising directions from research papers, technical reports, and prior production experiments; reproduce or adapt the underlying methods; implement them in the production codebase; and evaluate the resulting models through training and offline experiments. Promising candidates are then advanced to online A/B tests, and those demonstrating robust gains are submitted to Launch Review---the internal gate for full-traffic rollout. Large language models (LLMs) can assist with individual stages of this workflow, but the overall process remains human-dependent without a harness that can reliably coordinate them across long-running, often multi-day experimental cycles. We present \textbf{AutoLR}, initially built as \textbf{Auto Launch Review} and later extended upstream into an autonomous research-to-launch harness. AutoLR combines three system mechanisms: a \textbf{multi-expert council} that debates and adversarially reviews proposals; a \textbf{deterministic evidence-weighted exploration--exploitation selector} that allocates a limited trial budget across candidate directions and uses Council reranking; and a layered knowledge system that combines external research, production-system knowledge, and DASHEN-specific domain knowledge---such as game communities, player characteristics, and content-interaction patterns---with posterior evidence from configurations, patches, logs, failures, and offline outcomes. LLM agents perform semantic reasoning and code generation, while deterministic controllers retain authority over execution, metric extraction, guardrails, and persistent state transitions.
Multiplayer Online Battle Arena (MOBA) games rely on matchmaking to maintain competitive balance. Our prior work, CUPID, framed matchmaking as an assignment re-optimization problem and showed that a single-mode win-rate predictor can meaningfully rebalance teams. However, deploying such a system across diverse player populations exposes three practical bottlenecks: most queueing players lack sufficient in-mode match history (cold start), skill distributions shift drastically across rank tiers (distribution inconsistency), and extreme skill segments are severely data-starved.
We present CHAMP, a cross-domain matchmaking framework that resolves these deployment bottlenecks. To address data sparsity and cold starts, CHAMP replaces the target-mode-only player profile with a hybrid domain feature collection: a timestamp-ordered cross-mode short-term sequence whose slices are annotated with target-domain features, plus per-mode breakdowns of long-term, real-time and team statistics. We further propose the Domain-Aware Win-rate Network (DAWN): a Domain-aware Knowledge Extractor (DAKE) compiles target-mode attributes into learnable representations that feed Domain-Aware Temporal/Spatial/Permutation OmniNet Encoders (DATOE/DASOE/DAPOE), so that mode-conditioned representations and per-mode debiasing are learned jointly inside a single shared network. Online, one trained DAWN serves every supported mode, with per-mode position-satisfaction thresholds as the only mode-specific knob.
Offline, DAWN achieves 67.73% win-rate prediction accuracy, outperforming all evaluated attention and sequence baselines. Online A/B tests across the entire League ladder of a large-scale MOBA game, from novice players up to the top-expert players served by Elite Mode, demonstrate consistent drops in imbalanced matches. For lower-tier players, CHAMP reduces the 5-minute kill crushing rate by up to 20.73%.
Kai Wang, Ge Fan, Chaoyun Zhang et al.· 0 citations
Computer-use agents can execute increasingly complex tasks in graphical interfaces, but their interaction experience is typically transient: procedural knowledge acquired from one rollout is not systematically retained, refined, and reused in later tasks. Existing skill libraries provide external procedural knowledge, yet their incremental value over the same agent operating without skills, as well as their longitudinal dynamics under repeated interaction, remain insufficiently characterized. We present an online skill-evolution framework that converts interaction trajectories and evaluator feedback into a persistent, versioned library of reusable procedures. Each iteration executes against a frozen library snapshot, and evidence-guided skill updates become available in subsequent iterations without changing model parameters. We compare the full evolving-library system with a configuration-matched empty-library control across four OSWorld application domains under the same fixed action-generation and GUI-grounding stack, task sets, and iteration horizons. Following a five-iteration empty-library warm-up, Full attains a higher post-warm-up mean evaluator score in all four observed domain runs, with mean differences ranging from 5.7 to 18.6 percentage points and domain-dependent temporal stability. In GIMP, provenance-aware analysis reveals retrieval across task-of-origin boundaries and revision churn, where repeated accepted edits fail to recover the originating task. These findings characterize evolving skill libraries as auditable, shared procedural memory that can improve a fixed computer-use stack, while showing that their benefits are conditional and repeated revision does not guarantee recovery. Code is released at https://github.com/LongtaoHu/Skill-Evo4GUI.
Recent advances in large language models (LLMs) create opportunities to enrich simulation-based energy policy analysis, particularly by supporting structured behavioural assumptions and exploratory techno-economic scenarios. However, directly replacing adoption models with LLM reasoning raises concerns regarding interpretability, reproducibility, and behavioural validity. This paper proposes a hybrid framework for LLM-assisted specification design, integrating bounded behavioural rubrics and structured scenario specifications into a calibrated agent-based model (ABM) of solar photovoltaic (PV) adoption by Irish dairy farms. The proposed approach preserves the original techno-economic adoption mechanism while augmenting it with bounded behavioural modulation and scenario-driven uncertainty analysis. Behavioural effects are represented through interpretable conservative, balanced, and optimistic rubrics, while future policy and market conditions are explored through fixed, rule-validated scenario specifications. Experimental results across multiple policy settings, Monte Carlo worlds, and random seeds demonstrate stable and economically plausible behaviour, with adoption outcomes remaining bounded and monotonic across behavioural regimes. The framework achieves up to approximately 13% behavioural adoption increase relative to the corresponding logistic case without producing unstable or unrealistic saturation dynamics. The results demonstrate that LLM-assisted specifications can be integrated into calibrated energy ABMs in a controlled, reproducible, and policy-relevant manner.
Iias Faiud, Hossein Khaleghy, Michael Schukat et al.· 0 citations
Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Jinyuan Feng, Dongmin Li, Yiqun Chen et al.· 0 citations
Accurate station-level precipitation nowcasting is critical for agriculture, water resource management, and disaster prevention, which typically is formulated as a time series forecasting problem. However, conventional time-series modeling techniques face two major challenges in addressing station-level precipitation nowcasting: (1) Lack of Physics-Guided Modeling}, where meteorological variables are treated as a homogeneous set without accounting for their distinct roles in precipitation formation, leads to predictions that deviate from the physical processes governing precipitation. (2) Severe zero inflation in precipitation, where dry intervals dominate the dataset, obscuring meaningful precipitation patterns and complicating the predictive modeling. To address these challenges, we propose \textbf{MZ-Rain}, a moisture-budget-guided zero-inflated sLSTM framework for station-level precipitation nowcasting. Guided by the moisture budget equation, MZ-Rain decomposes the precipitation formation process into process-specific pathways corresponding to moisture storage, moisture transport, surface evaporation, and precipitation persistence, and captures their temporal evolution through dedicated sLSTM branches. To account for the zero-inflated nature of precipitation, MZ-Rain introduces an adaptive Tweedie modeling strategy that adaptively modulates the rainfall mean while jointly learning precipitation occurrence as an auxiliary task, enabling the model to better balance dry-wet discrimination and quantitative precipitation estimation. Extensive experiments across diverse geographical and climatic regimes demonstrate that MZ-Rain consistently outperforms strong baselines on multiple evaluation metrics, including CSI, FAR, MSE, and MAE. In particular, the model exhibits superior skill in forecasting heavy precipitation events, while benefiting from physically grounded process modeling.
Yifang Zhang, Shengwu Xiong, Henan Wang et al.· 0 citations
As vision-language models (VLMs) rapidly advance in image understanding, cross-modal reasoning, and complex instruction execution, instruction-following capability has become a key indicator of their reliability and practicality. However, existing multimodal instruction-following benchmarks still suffer from limited language coverage and insufficient adversarial safety scenarios, making them inadequate for evaluating real-world multilingual and safety-sensitive settings. To address these gaps, we present MM-IFEval-Pro, a multimodal instruction-following benchmark covering Chinese and English tasks as well as diverse instruction hijacking cases. MM-IFEval-Pro includes 4 major task categories and 24 subcategories and 8 instruction categories with 52 subcategories, with each sample containing an average of 3.0 constraints to realistically simulate complex instruction scenarios. We further construct a reinforcement-learning training set enriched with Chinese and adversarial instructions, which significantly improves model performance on MM-IFEval-Pro and transfers effectively to other mainstream multimodal benchmarks, demonstrating strong cross-task and cross-language generalization.
Changming Xiao, Zhenliang Ni, Jinhui He et al.· 0 citations
While autonomous mobile agents hold great potential for assisting older adults with smartphone usage, existing GUI benchmarks mainly rely on explicit, goal-oriented instructions and rarely capture the naturally occurring language patterns of older users, such as indirect speech, referential ambiguity, and under-specified requests. This mismatch between benchmark instructions and real-world elderly interactions may hinder reliable agent deployment. To address this gap, we present ElderBench, the first benchmark for evaluating mobile GUI agents in authentic elderly-oriented scenarios. ElderBench is constructed from 249 naturally elicited smartphone tasks collected from older adults across 20 applications. We first characterize the linguistic divergence between elderly instructions and existing GUI benchmark instructions from syntactic, semantic, and pragmatic perspectives. We then evaluate mainstream GUI agents and Vision-Language Models under both online and offline settings, revealing substantial performance degradation when handling elderly-oriented instructions. Through controlled instruction normalization, failure analysis, and fine-grained linguistic feature analysis, we further identify how elderly-specific language patterns contribute to agent failures. Our findings provide actionable design insights toward more adaptive, interpretable, and age-inclusive GUI agents for older adults.
Weide Zhan, Qumu Shaqu, Yuanqing Liu et al.· 0 citations