As Digital Twin (DT) systems evolve beyond state synchronization toward task-oriented and knowledge-driven operation, Cognitive Digital Twins (CDTs) have emerged as an extension that incorporates cognitive capabilities into twin operation. Existing CDT studies often focus on specific enabling techniques, such as learning modules, knowledge graphs, and large language models, while providing limited insight into how cognition can be systematically integrated into DT architectures. To address this issue, this paper proposes a four-layer CDT architecture consisting of the physical layer, digital-twin layer, cognitive layer, and task layer. The proposed architecture establishes a self-evolving closed operational loop spanning these four layers, in which physical states are synchronized into digital representations, cognition constructs task-specific cognitive models through knowledge, memory, and attention, and task-level decisions are generated under practical constraints. Operational feedback further refines cognitive experience and updates relationships and annotations in the digital representation, enabling subsequent task interpretation, initiation, and reasoning to evolve with system operation. Based on this framework, two representative operation modes are characterized: user-request-driven cognition and self-driven cognition. We further discuss key enabling mechanisms and deployment challenges associated with semantic communication, knowledge querying, task orchestration, and closed-loop synchronization. A lightweight simulation study illustrates reliable closed-loop task feasibility under limited semantic information and improved operational efficiency through accumulated task experience. The proposed framework provides a structured foundation for the design and development of future CDT systems.
Deep neural networks exhibit regular macroscopic behavior despite highly nonlinear dynamics in vast parameter spaces. We develop a statistical-mechanical description of learning directly in function space, treating parameter configurations as microscopic realizations and functions with their dynamical operators as macroscopic variables. For mean-squared loss, the exact error dynamics are governed by the learning operator \(M=JJ^\ast\). Combining the dynamical Boltzmann weight of the conditional stochastic dynamics with the parameter-space density of states, whose local curvature defines a statistical operator \(B\), and integrating over local fluctuations yields
$$ \Phi_{\mathrm{fluc}}(M;B)=\frac{\sigma_\xi^2}{2}\log\det(M^{-1}+B)+\mathrm{const}. $$
At fixed spectrum, this term is rotationally stationary when \([M,B]=0\), is minimized by pairing large eigenvalues of \(M\) with small eigenvalues of \(B\), and generates a local restoring contribution against rotational mismatch. For ReLU-type function spaces under mild stable statistical conditions, \(B=\sigma_\xi^2L^\ast\mathcal K L\), where \(L\) measures coarse-grained second-order structure. Thus the low-\(B\) sector corresponds, up to bounded anisotropy of \(\mathcal K\), to low structural curvature, implying a preference for faster relaxation along smooth, data-adaptive directions. These results identify function space as a natural macroscopic level for studying stable collective organization in learning.
Yizhou Zhang, Weichen Wu, Lun Du et al.· 0 citations
Urban planning is a real-world spatial optimization problem that requires selecting feasible actions from large candidate spaces under practical objectives such as cost and service quality. Existing optimization and reinforcement learning methods are effective for fixed formulations, but often depend on task-specific representations and constraint handling. We propose \emph{CityPlanner}, a sandbox-agent framework for executable urban planning. CityPlanner introduces \emph{UrbanSandbox}, a unified file-based environment where agents inspect task files, generate plans, run evaluators, and revise decisions based on executable feedback. To make learning tractable, we further propose atomic-task reinforcement learning, which decomposes long sandbox trajectories into \emph{BuildPlan} for initial construction and \emph{ImprovePlan} for feedback-based refinement. Experiments on a real-world benchmark show that CityPlanner consistently outperforms heuristic, task-specific RL, and general LLM-agent baselines. Ablations verify the contributions of UrbanSandbox, atomic-task RL, and iterative deployment. We release the code and dataset at https://anonymous.4open.science/r/co-agent-C1C8
Wentao Zhang, Jingyuan Wang, Zetong Zhou et al.· 0 citations
Agentic graph learning (AGL) has recently achieved promising results on graph reasoning tasks, where an agent powered by a large language model (LLM) sequentially samples the graph as evidence to support its final prediction. Existing methods either employ a single agent or orchestrate multiple role-based agents to reason and learn over the entire graph, but both essentially rely on a shared reasoning policy across different graph regions, which can be suboptimal for graphs with heterogeneous structural and semantic patterns. Inspired by the progress of multi-agent collaboration on complex reasoning tasks, a natural remedy is to let multiple agents own different memory and collaborate; however, applying this paradigm to graphs directly faces two challenges. First, existing AGL methods typically verbalize graph structures into natural-language descriptions for LLM agents, making the reasoning process sensitive to the ordering of structural information and thereby breaking the permutation-invariant nature of graphs. Second, incorporating increasingly large sampled neighborhoods leads to rapidly growing contexts. To address these challenges, this paper introduces a multi-agent agentic graph learning (i.e., MAAGL) framework. MAAGL partitions the graph into communities and assigns an independent agent to each community for region-specific specialization. MAAGL represents structural and semantic evidence separately. Structural evidence is summarized by a dynamically updated structural signature that is permutation-invariant and fixed in size, while semantic evidence is filtered to the top-k nodes ranked by relevance. Based on historical trajectories with similar signatures, agents estimate their confidence and trigger debate-style collaboration when needed. Extensive experiments on four benchmark datasets show that MAAGL outperforms SOTA AGL methods.
Liang Qu, Jian-Xin Li, Hua Wang· 0 citations
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As LLM agents move from answering questions to carrying out procedures, failures can be unwarranted rather than visibly wrong: the final response looks acceptable even though the system skipped the check, branch, dependency, or invariant that made the answer justified. Output-only evaluation sees the answer, and trace-aware judging sees activity, but neither identifies which obligations were active for the query. We introduce CONTRACTEVAL, a diagnostic framework for making those active obligations explicit. It represents procedural instructions as query-active obligations and matches them against response or trace evidence, turning omissions, wrong branches, ordering errors, extra actions, invariant breaches, and output-contract violations into distinct conformance failures. On a controlled suite of audited procedural contracts, output-only and trace-aware LLM judges miss many injected structural failures; under gold expected and observed graphs, ContractEval detects and localizes all of them. LLM-backed extraction preserves much of this signal but remains calibration-sensitive. ContractEval is therefore not a compliance guarantee; it makes procedural conformance auditable rather than implicit in final-answer quality.
Praphul Singh, Shanu Kumar, Akshat Agarwal et al.· 0 citations
As agentic systems getting adopted rapidly in safety critical applications, it is vital to measure the confidence associated with the agentic actions. In comparison to the traditional machine learning systems, agentic workflows have complex failure modes with planning, tool invocation and dynamic environment interactions. In this paper, we investigate whether model's internal representations provide stronger signals of eventual task success in multi-turn agentic setups. We introduce two complementary methods: Latent Trajectory Dynamics (LTD), which summarizes changes in residual-stream representations across an an interaction trajectory, and the Action Representation Probe (ARP), which predicts success from representations formed at action decisions. Across three interactive benchmarks (Bash, SQL, Python) and three model families (Qwen14B, Qwen7B, DeepSeek6.7B), our methods consistently outperform surface level generation and sequence-based calibration baselines providing a zero-overhead reliability monitor that requires neither prompt alterations nor multi-sample rollouts.
Priyanka Mary Mammen, Emil Joswin, Srujananjali Medicherla· 0 citations
Evaluating the quality of explanations produced by explainable AI (XAI) methods remains challenging because existing approaches often rely on subjective human judgment, limiting reproducibility, scalability, and comparability between studies. We examine whether LLMs can serve as a reproducible and scalable mechanism to make comparative assessments of the quality of XAI explanations. We introduce XAI-Arena, an LLM-as-a-judge framework for scalable, reproducible, multidimensional, and stakeholder-sensitive evaluation of XAI explanation quality. XAI-Arena then allows us to compare XAI explanations along various dimensions, namely, perceived simplicity, clarity, task adequacy, trust calibration, actionability, transparency, faithfulness, and overall interpretability. We then benchmark XAI explanation methods across various datasets, machine learning models, and stakeholder personas. Human validation shows a strong positive association between LLM-generated and human ratings (Spearman's rho=.693, p<.001). Together, LLM-based evaluations can capture systematic differences in XAI explanation quality and provide a scalable and reproducible framework for comparative assessment of XAI explanations.
Yanfei Hu Fleischhauer, Alona Zharova, Nadja Klein et al.· 0 citations
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Choosing a recovery process for scale-up requires connecting laboratory results with product requirements, process costs, and scale effects. We analyze records from Pacific Northwest National Laboratory's Computer Intelligence for Critical Element Recovery and Optimization (CICERO) workflow for autonomous selective precipitation. Active learning uses prior results to choose experiments. In a conditional retrospective benchmark with fitted models and recycled neodymium-iron-boron (NdFeB) magnet records, active learning finds the best recorded result with fewer experiments than nonadaptive space filling. Enrichment is the selected rare-earth-to-iron ratio relative to that in the feed. Adaptive policies reach the recorded enrichment maximum by 16 to 24 wells (individual experiments), versus 48. Our two-stage reconstruction ties two adaptive alternatives at 16 wells. Conditional analyses of recycled samarium-cobalt (SmCo) magnets show a Round 2 tradeoff between purity and nominal yield, the recovery fraction calculated from an assumed starting amount - NdFeB Round 1 routes differ in enrichment. Rankings for produced water from oil and gas extraction depend on phase and dilution assumptions requiring confirmation.
We propose choosing batches by their expected reduction in downstream Bayes risk: the minimum expected loss among available process decisions under current beliefs. In exploratory simulations, a hybrid that filters candidates has lower estimated loss than the implemented joint search across routes and conditions. Differences involving the synthetic two-stage policy are small relative to estimation uncertainty. We outline a pre-registered prospective test under a shared loss and logging standard, requiring clarified measurements and records, a defined process decision and relevant outputs, credible economic inputs, and validation at the intended scale.
Niranjan Srinivas, Debajyoti Ray, Elias Nakouzi· 0 citations
Language models act through tools, yet practical agents face libraries containing thousands of interfaces. We introduce the tool menu as the short, ordered subset of available tools shown to an agent before execution. The agent can call only tools in this menu. Multi-step tasks require the final action and the prerequisite tools that create its inputs in a usable order. Current constructors rank tools by request relevance, which can surface the final action while omitting or delaying less obvious producers. We introduce the state path, a pre-execution route from the observable request state to the desired outcome, and propose State-Path Tool Menu to learn it. Our framework treats the menu as an execution prior over these routes. Its encoder represents which tools can run from the current state, how their outputs satisfy later inputs, and which orders recur in training paths. A retriever covers an executable entry, the missing-input producers, and the final action. A reranker then places producers before consumers. On ToolBench, our menu raises online success from 0.737 to 0.898 and outperforms retrieval, reranking, generation, and routing baselines without changing the agent. The State-Path menu also covers more complete chains with 32 tools than the official list covers with 128, and its success gain persists across executor families with different model capacities. Our code is at https://github.com/Met2348/State-Path.
Arctic maritime navigation is becoming increasingly important as changing sea-ice conditions expand seasonal accessibility while simultaneously introducing substantial operational, environmental, and community risks. Arctic route planning is inherently a multi-criteria problem: routes that improve vessel safety or efficiency may increase exposure to sea ice, sensitive ecosystems, or nearby communities. Existing routing methods prioritize travel time, fuel use, and navigational risk, often overlooking ecological and community impacts. We introduce a human-in-the-loop, multi-agent GeoAI system for Arctic eco-navigation that integrates operational, physical, ecological, and community-related criteria within a unified routing framework. Multiple specialized agents coordinate geospatial data acquisition and preparation, multi-objective route generation, and skyline-based decision support. The ecological criteria explicitly account for exposure to sensitive areas, including Essential Fish Habitat and seal critical habitat. By considering these ecosystem impacts and potential community burdens while keeping consequential value judgments under human control, the framework supports safer, more transparent, and socially responsible Arctic navigation. Project page and code are publicly available. https://samiraat.github.io/Arctic-Eco-Navigation-Agent/, https://github.com/samiraat/Arctic-Eco-Navigation-Agent
This paper investigates the hypothesis that the first-order structure of physical interactions, i.e. gradients or Jacobians, characterizes the structure of phenomenal experience. It does so in an idealized world inhabited by neural networks, Gradland, where the physics are known and the functions are (mostly) differentiable. The paper introduces two measures of Jacobian structure: effective rank and cohesion, based on Kirchhoff complexity. Applying the measures to a series of worked examples shows the hypothesis accounts for: (1) the duration of experience, that it can prolong over hundreds of milliseconds; (2) the difference between what is experienced vividly and obscurely; (3) the experience of texture; (4) the blooming buzzing confusion presumably experienced by newborns; (5) the difference between ideas that are held distinctly in mind and ideas that are confused; (6) what learning is like; and finally (7) the paper explains the function of rich, dense experience.
Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.