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human-computer interaction

495 papers

#artificial intelligence Preprint Open access Sep 2026

How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions

AI coding agents increasingly act directly within software environments, yet existing analyses of their failures rely on benchmark trajectories that miss how developers actually experience misalignment. We present an observational study of 20,574 coding-agent sessions from 1,639 repositories across IDE and CLI workflows. We operationalize misalignment as a breakdown made visible through developer pushback, and annotate each episode along four axes: form, cause, cost, and resolution. We identify seven recurring forms, spanning how agents read projects, interpret developer intent, follow rules, bound their actions, implement and execute code, and report progress. 90.50% of episodes impose effort and trust costs rather than irreversible system damage, yet 91.49% of visible resolutions still require explicit user correction. Misalignment patterns also differ across IDE and CLI settings, persist across adjacent sessions, and shift over time: while overall rates decline, constraint violations and inaccurate self-reporting grow in share. Our findings inform the design of training, evaluation, and interfaces for keeping coding agents aligned with real developer workflows.

Ningzhi Tang, Chaoran Chen, Gelei Xu et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

Active Inference with People: a general approach to real-time adaptive experiments

Adaptive experiments optimize their design throughout data collection, which can bring substantial benefits compared to conventional experimental settings. Potential applications include, among others, computerized adaptive testing (when selecting informative tasks in ability measurements), adaptive treatment assignment (when searching for experimental conditions maximizing certain outcomes), and active learning (when choosing optimal training data for machine learning algorithms). However, implementing these techniques in real time poses substantial computational and technical challenges. In this paper, we introduce a practical and unified approach to real-time adaptive experiments that can encompass these scenarios across textual, visual, and audio tasks. Our strategy combines active inference, a Bayesian framework inspired by cognitive neuroscience, with Pyro, a probabilistic programming library, and PsyNet, a modular Python package for large-scale online behavioral experiments. Active inference provides a task-agnostic optimization objective and efficient inference strategies; probabilistic programming makes the computations practical, reducing implementation costs; and PsyNet makes the resulting procedure deployable with humans in real time across diverse behavioral paradigms. We illustrate this approach through two concrete examples: (1) an adaptive testing experiment estimating participants' ability by selecting optimal challenges, reducing the number of trials required by 30--40\%; and (2) an adaptive treatment assignment strategy that identifies the optimal treatment up to three times as accurately as a fixed design. We provide instructions to facilitate adoption of the workflow.

Lucas Gautheron, Nori Jacoby, Peter Harrison · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

TailorCoPilot: Enabling Agentic Pattern Making with Version-Controlled State Tracking

Experience-driven manufacturing, such as garment pattern making, faces a severe generational skills gap because its core expertise relies on undocumented tacit knowledge forged through day-to-day practice. To address this challenge, we present TailorCoPilot, an agentic pattern-making system built upon a specially designed version-control backend TailorTrace. TailorTrace models sewing patterns as structured, discrete states and records their transformations during the pattern-making process as explicit operation sequences defined upon the geometry primitives in the sewing pattern (panels, edges, vertices and stitches). Integrated into a conventional pattern-making GUI, TailorTrace enables seamless documentation of senior experts' tacit pattern-making knowledge without breaking their daily workflow. The documented knowledge further offers interactive, pedagogical scaffolding for novices, while providing a robust foundation to power TailorCoPilot and train future generative AI models. In a user study with novices and advanced novices, TailorCoPilot improved task completion rates, reduced time and perceived workload, and yielded higher-quality artifacts compared to skill-appropriate baselines. Ultimately, TailorCoPilot demonstrates a viable pathway to capture practice-based expertise, operationalizing it to support both generative AI advancements and human apprenticeship.

Yuexin Sun, Zhaohui Wang, Ruiyang Liu et al. · 0 citations
#computer vision Preprint Aug 2026

SemanticSlider3D: Training-Free Continuous Semantic Editing for 3D Objects

Fine-grained control over continuous semantic attributes of 3D objects is essential for 3D content creation, but is not well supported by conventional 3D modeling workflows or prompt-based interaction with existing generative AI tools. While slider-based methods have proven effective for fine-grained semantic control in 2D image generation, no equivalent approach exists for 3D. Extending these 2D methods to 3D is non-trivial due to challenges unique to 3D, including geometric integrity and cross-view coherence. We present SemanticSlider3D, a technique for continuous semantic attribute editing of 3D objects that requires no per-attribute training. Given a user-specified attribute, our pipeline constructs a semantic editing direction in the latent space of a state-of-the-art 3D generation model, presenting a diverse and coherent spectrum of 3D variations. A technical validation on a dataset of 50 3D object-attribute pairs shows our method was preferred by all five human assessors across variation range, consistency, 3D object quality, and attribute disentanglement, over a baseline combining a 2D slider with an image-to-3D model. An exploratory study with six participants demonstrates that SemanticSlider3D supported decision-making in 3D prototyping and was perceived as a valuable addition to existing workflows.

Ru Wang, Rahul Jain, Koichiro Niinuma et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

Why This and Not That? A Collaborative Reflection Approach for Understanding Thought Coverage in Decision Making Support Dialog

Conversational agents that support reflection for decision-making often rely on adaptive dialog policies that map observed user behavior to actions such as probing, deepening, or redirecting. Yet the same pattern can reflect a range of different reasons such as deliberate prioritisation or limited self-access. By modeling the observable pattern rather than the user's reason for it, current policies risk premature assumptions about the user state and inappropriate next actions. To address this gap, we introduce a human-centered method for surfacing this hidden inference step. In a user study with 62 users and 232 collaborative moments, we pause a reflection-support agent when it would normally redirect the conversation, surface its observation, and ask users to interpret the pattern and decide how to proceed. We derive a taxonomy of nine interpretation categories and show that similar reflective states can call for substantially different follow-up actions. Our findings challenge the assumption that adaptive dialog policies can rely on observable behavior alone, and suggest how user-provided interpretations can inform more appropriate conversational actions.

Morita Tarvirdians, Hayley Hung, Catharine Oertel · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

RAGE-Vis:A Relation-Aware Generative Editing Interface for Natural Language-Based Chart Editing

Natural language offers an easy way for users to express chart editing intents, which are often composite and cross-component (e.g., adjusting style, extending categories, highlighting values). However, existing methods typically map instructions to a single operation or widget, limiting their ability to handle high-level requests and often producing locally plausible but globally inconsistent results due to a lack of awareness of relationships between chart components. To address these challenges, we introduce RAGE-Vis, a Relation-Aware Generative Editing interface for natural language-based chart editing. The system supports bitmap chart images as input and converts them into an editable parameterized intermediate representation. Instead of mapping instructions to a single edit or widget, RAGE-Vis parses composite intents, identifies targets and scopes, and generates hierarchical editing panels for underspecified requests, enabling users to adjust both global settings and local parameters. Furthermore, RAGE-Vis identifies potentially affected fields based on visual encoding relations, structural relationships, and expressive consistency relations, and organizes them into actionable widgets to support cross-component coordinated controls. Through two case studies, we demonstrate the applicability of RAGE-Vis in complex editing tasks, including style adjustment, data extension, order rearrangement, legend layout, and color mapping. A user study further shows that participants can effectively handle underspecified requests, explore candidate alternatives, and maintain cross-component consistency with RAGE-Vis.

Ziyao Kang, Yiping Sun, Linxuan Tian et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

When Chatbots Accommodate: Auditing the Response Policies of AI Companions in Vulnerable Conversations

Millions turn to AI companion chatbots during loneliness, grief, and personal crises. How these companion platforms respond in such moments can shape the trajectory of a user's vulnerable state. Yet existing model audits evaluate reactions to pre-defined crisis prompts and miss the response policy that governs sustained real-world interaction. We address these gaps with two key contributions. First, we introduce the AI Companion Vulnerability-Response Taxonomy, a grounded, paired taxonomy of user vulnerability and chatbot response designed for analyzing extended companion chatbot interactions. Second, we apply Maximum Causal Entropy Inverse Reinforcement Learning to ~47k turns of real-world user conversations with GPT-4.1, Character.AI, and Replika to infer each platform's short-horizon response policy: the probability of each response category given the user's current vulnerability state. Our findings reveal distinct response profiles of AI companions in conversations with vulnerable users: GPT-4.1 reaches for advice, Character.AI spreads its response across different strategies, and Replika consistently asks questions and stays present. Over four weeks of repeated interaction, GPT-4.1 asks progressively fewer follow-up questions when users are distressed and increasingly sets boundaries or refers users out rather than pushing back. Within each platform, exploratory comparisons across user groups suggest that response policies also differ with users' pre-existing psychological risks and their bonds with the companion. Estimated model response policies are invisible to shallow behavioral audits, providing a new lens for auditing chatbots in the wild and enabling more realistic safety evaluation.

Minh Duc Chu, Yifan Wu, Zhiyi Chen et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

AwareLLM: A Proactive Multimodal Ecosystem for Personalized Human-AI Collaboration to Enhance Productivity

Information workers' productivity is significantly influenced by their cognitive states and physiological responses. AI assistants such as ChatGPT, Copilot, and others have become integral components of knowledge-intensive workplaces. These AI assistants utilize pre-defined user preferences and chat interaction histories, thus confining themselves to reactive exchanges, lacking sufficient adaptability. Consequently, they fail to cater to individual user preferences and are unable to adapt to their psychophysiological states, diminishing potential productivity gains. To bridge this gap, we introduce AwareLLM, a novel multimodal framework that integrates egocentric vision, pupillometry, eye-gaze tracking, posture detection, heart activity, and the inferencing capabilities of large language models (LLMs) to create a proactive and context-aware ecosystem. AwareLLM dynamically adapts to users' psychophysiological states while analyzing temporal patterns and behavioral tendencies to provide personalized and timely interventions. We evaluated AwareLLM through a user study with 20 participants, comparing it to a standard LLM assistant across multiple tasks. Our results show statistically significant improvements in task performance, along with reductions in cognitive fatigue and mental demand. Participants described AwareLLM's personalized interventions as timely and relevant, helping them boost their confidence and deepen engagement with their work. AwareLLM opens new avenues for Human-AI collaboration where technology adapts to our needs rather than us adhering to technological constraints.

Amog Rao, Utkarsh Agarwal, Amol Harsh et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

LatentGandr: Visual Exploration of Generative AI Latent Space via Local Embeddings

Generative AI has demonstrated significant potential in creative design, enabling the rapid generation of visual content and imaginative concepts. Although deep AI models achieve effective featurization in the latent space, navigating the space remains a challenge. Current techniques, such as GANSlider and SliderSpace, use multiple sliders to generate high-dimensional vectors in generative AI's latent space. Despite applying (global) PCA to reduce the number of sliders, these approaches struggle with scalability and usability as the number of control dimensions increases. In this paper, we introduce LatentGandr, a visual analytics technique that facilitates latent space exploration by extracting locally linear dimensions from embeddings in high-dimensional latent spaces. By analyzing the topology and local curvature of the embeddings, LatentGandr automatically identifies local neighborhoods and computes their principal components using localized PCA. These local principal components are visualized as interactive image grids, allowing users to efficiently explore and control the generative process, providing an intuitive means to refine the generation of novel content and concepts. To evaluate the effectiveness of LatentGandr, we conducted a study comparing it to GANSlider, the current state-of-the-art visualization interface for generative AI models. The results offer insights into how localized exploration techniques can enhance user interaction with these models.

Mingwei S. G. Li, Susie S. Y. Li, Daisuke Sakurai et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

The Double-Edged Sword of Open-Ended Interaction: How LLM-Driven NPCs Affect Players' Cognitive Load and Gaming Experience

This study examines how large language model-driven non-player characters (LLM-NPCs) affect players' cognitive load and gaming experience, with a particular focus on the underlying psychological mechanisms, differences across task scenarios, and the role of individual traits. Conducting a randomized between-subject experiment (N=130) in a self-developed game prototype "Campus Culture Week", we compared player interactions with LLM-NPCs and traditional pre-scripted NPCs across multiple interactive modules. The results showed that LLM-NPCs significantly increased players' cognitive load (p < .001), an effect mediated by factors such as expressive effort and response uncertainty. However, LLM-NPCs did not yield a statistically significant improvement in overall gaming experience (p = .195); while they positively influenced players' perceived autonomy, they exerted a negative influence on system usability and trust. The effects of LLM-NPCs also significantly varied across task scenarios (p < .001), with stronger increases in cognitive load in more open-ended modules such as content creation and relationship building. The influence of individual differences was generally limited, although the personality traits of extraversion (p = .031) and neuroticism (p = .047) demonstrated some predictive power regarding cognitive load. This study provides empirical evidence for understanding the "double-edged sword" effect of LLM-NPCs on player experience, and highlight the importance of scenario-sensitive and user-sensitive design in intelligent NPC systems.

Ting-Chen Hsu, Wenran Chen, Jiangxu Lin et al. · 0 citations
#human-computer interacti... Preprint Open access Sep 2026

Varifocal Displays Reduce the Impact of the Vergence-Accommodation Conflict on 3D Pointing Performance in Augmented Reality Systems

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been hypothesized to alleviate the VAC by dynamically matching the focal distance to the user's gaze-defined target depth. Following prior work, we conducted a within-subject study with 24 participants performing an ISO 9241-411 pointing task under varifocal and fixed-focal viewing. Overall, varifocal viewing yielded significantly higher performance than the fixed-focal baseline across key interaction metrics, although the magnitude and even the direction of the benefit varied across individuals. In particular, participants' responses exhibited a baseline-dependent pattern, with smaller improvements (or occasional degradation) observed for those with better baseline performance. Our findings suggest that varifocal technology can improve AR pointing performance relative to fixed-focal viewing, while highlighting substantial individual differences that should be considered in design and evaluation.

Xiaodan Hu, Monica Perusqu\'ia-Hern\'andez, Mayra Donaji Barrera Machuca et al. · 0 citations
#artificial intelligence Preprint Open access Sep 2026

Toward Scalable Audio Description Quality Control: A Workflow for Evaluating Human and VLM Raters

Digital video is central to communication, education, and entertainment, but without audio description (AD), blind and low-vision users are excluded. While crowdsourced platforms and vision-language models (VLMs) expand AD production, quality is rarely checked systematically. Existing evaluations rely on NLP metrics and short-clip guidelines, leaving open the question of how to assess long-form AD quality at scale. To address this, we developed a methodological workflow using Item Response Theory to evaluate VLM and human rater proficiency against expert-established ground truth. Evaluations were based on a six-dimensional framework, grounded in professional guidelines and shaped by insights from our accessibility experts and blind consultants. Findings suggest that top-performing VLMs can approximate ground-truth ratings at levels comparable to human raters. However, qualitative analysis reveals that VLM reasoning is less reliable and actionable than that of human respondents. These insights underscore the potential of hybrid evaluation systems that leverage VLMs alongside human oversight, offering a path toward scalable AD quality control.

Lana Do, Gio Jung, Juvenal Francisco Barajas et al. · 0 citations

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