CLAW (Context-conditioned Low-rank Adaptation of World models), which addresses the problem of adapting a world model to an unknown test-time environment, drawn from a known environment family, using only a few episodes of interaction by using a hypernetwork to generate low-rank adapters at test time.
Abstract
World models let agents plan by predicting the consequences of their actions, but changes in the environment can make them inaccurate. We study the problem of adapting a world model to an unknown test-time environment, drawn from a known environment family, using only a few episodes of interaction. Existing approaches trade off computational cost against expressivity, i.e., the range of models a method can produce. For example, in-context learning is computationally cheap but limited in expressivity, and gradient-based adaptation is expressive but computationally expensive. We present CLAW (Context-conditioned Low-rank Adaptation of World models), which addresses this tradeoff by using a hypernetwork to generate low-rank (LoRA) adapters at test time. During pretraining, we simulate adaptation to a variety of environments and jointly train the hypernetwork and base world model. At test time, we freeze the base model and use a forward pass of the hypernetwork to generate adapters from a small batch of test-time transitions. We evaluate CLAW in locomotion and manipulation environment families that vary in dynamics, embodiment, and reward. We show that, using only seconds of test-time data, CLAW outperforms gradient-based adaptation and in-context learning during online adaptation. We also show that CLAW avoids overfitting in data-scarce regimes, that its advantage comes from the expressive adapters rather than context conditioning, and that pretraining the hypernetwork jointly with the base model outperforms training it post hoc.
Machine learning researchers long to derive a generalist agent whose problem-solving abilities span over multiple tasks. At the same time, we are also interested in data efficiency, i.e., training agents with fewer, limited training samples. To these two distinctive ends, recent lines of research on world models (WMs)...
This work proposes QWM, a framework that leverages world models to perform test-time search over imagined trajectories on top of Q-learning to select high-value actions during both online rollouts and evaluation, and significantly outperforms strong prior state-of-the-art methods on both sample efficiency and performan...
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Multi-task model-based reinforcement learning (MBRL) typically relies on a single shared world model, but heterogeneity in task dynamics and physical properties often leads to brittle training and negative transfer. We propose Structured Residual Adaptation (SRA), a parameter-efficient approach that adapts a frozen wor...
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