Jul 2026· International Conference on Computer Graphics and Interactive Techniques· pp. 1-10· 0 citations· 17 references
Computer Science
TL;DR
An object-space analysis framework of contrast sensitivity for 3D Gaussian representations is presented and the proposed perceptual assessment is integrated into a hierarchical 3DGS representation and realize a foveated rendering scheme that selects appropriate Gaussian levels at runtime using simple comparisons.
Abstract
3D Gaussian Splatting (3DGS) has recently attracted considerable attention as an efficient representation for high-quality novel-view synthesis. However, 3DGS typically relies on a large number of Gaussian primitives, making perceptually informed level-of-detail control essential for balancing visual quality and rendering efficiency. In this paper, we present an object-space analysis framework of contrast sensitivity for 3D Gaussian representations. By exploiting the analytical Fourier transform of Gaussian primitives and the projection–slice theorem, we estimate the spatial frequency response of projected Gaussians without explicit rasterization. This enables direct perceptual assessment of Gaussian primitives in object space under given viewing conditions. As an application of this analysis, we integrate the proposed perceptual assessment into a hierarchical 3DGS representation and realize a foveated rendering scheme that selects appropriate Gaussian levels at runtime using simple comparisons. Experimental results on real-world scenes demonstrate that the proposed method preserves visual quality while reducing rendering cost compared to full-quality rendering.
Across datasets, major structures were generally reproduced well, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects required ROI-level verification, whereas sparse foliage, low-contrast repetitive textures, fine surface details, and distant background objects...
Tomohiro Mizoguchi· Italian National Conference...· 0 citations
3D Gaussian Splatting has become an effective representation for real-time novel view synthesis by optimizing explicit 3D Gaussian primitives from a set of posed images. A key component of this framework is adaptive density control, where Gaussians are cloned, split, or pruned during training to improve scene coverage...
Javlon Tursunov, Gregor Rozinaj, Vivek Dwivedi et al.· International Symposium ELMA...· 0 citations
A voxelized compact 3D Gaussian representation for SLAM system that reduces the number and the parameter size of Gaussian ellipsoids is proposed, and a novel residual codebook-based quantization method is proposed to further compress 3D Gaussian attributes.
Tianchen Deng, Chang Nie, Shu-Hong Liu et al.· International Journal of Com...· 40 citations· ⚡1
Novel view synthesis from unconstrained outdoor photo collections remains challenging for robust 3D scene representation. 3D Gaussian Splatting (3DGS) achieves real-time rendering with high visual fidelity, yet its static formulation is vulnerable to illumination changes, weather variations, and transient occluders. Op...
Qiao Chen, Zhi-Cheng Li, Yao-Wen Chen et al.· 2026 6th International Confe...· 0 citations
This paper proposes a method that introduces an anchor re-growing module that dynamically increases neural Gaussian density in high-gradient regions using edge-aware optimization, and the Segment Anything Model (SAM) for generating accurate object segmentation masks to guide segmentation-based loss computation.
Meng-Yi Wang, Beiqi Chen, Niansheng Liu et al.· Signal, Image and Video Proc...· 0 citations
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
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