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A Wearable Multimodal Ultrasound+Inertial System for Real-Time Virtual Reality Interaction

Jun 2026 · arXiv.org · Vol abs/2606.17741 · 0 citations · 21 references
Engineering Computer Science

TL;DR

This work proposes a fully wearable multimodal interface for real-time VR-interaction, based on concurrent US and inertial (accelerometry) sensing from the forearm and upper arm, and integrates an end-to-end software framework for real-time acquisition, visualization, and communication with a Unity-based VR environment.

Abstract

A-mode ultrasound (US) is a promising sensing modality for Virtual Reality (VR) interaction, as it enables the mapping of muscular activity into control commands while retaining the benefits of wearable sensing. However, existing approaches still face limitations in terms of wearability and interaction complexity, often relying on external hardware such as cameras. In this work, we propose a fully wearable multimodal interface for real-time VR-interaction, based on concurrent US and inertial (accelerometry) sensing from the forearm and upper arm. The system is built on the WULPUS platform and integrates an end-to-end software framework for real-time acquisition, visualization, and communication with a Unity-based VR environment. A multimodal learning pipeline is introduced for concurrent hand pose and forearm position estimation in 2D space. The interface is evaluated through offline and online experiments with five subjects, during the execution of three functional tasks: cylinder grasping (gross motor) and relocation, marble pinching (fine motor) and relocation, and liquid pouring. For offline experiments, we collect 5 acquisition sessions across multiple days, achieving an average inter-session accuracy across subjects of 80$\pm$6\% for hand pose estimation and 77$\pm$7\% for forearm position estimation. Online validation with minimal fine-tuning (5 min) demonstrates success rates of 92.0$\pm$16.0\%, 88.0$\pm$9.8\%, and 96.0$\pm$8.0\% for the three tasks, respectively. With a power consumption of only 19.9~mW, our system enables more than 2.5 days of continuous use on a small 350 mAh LiPo battery without the need for recharge, enabling truly wearable, multimodal, and functionally meaningful VR interaction.

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