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Greedy-Like Defective Coloring: Distributed Algorithms and Applications

Aug 2026 · 0 citations · 39 references
Computer Science

TL;DR

It is proved that if the number of colors $c$ is not a perfect square, the state-of-the-art defect for distributed $c-colorings by a constant factor in most cases can be improved.

Abstract

A $d$-defective $c$-coloring of a graph $G=(V,E)$ is a coloring of the nodes $V$ with $c$ colors such that every node has at most $d$ neighbors of the same color. Distributed algorithms for computing different variants of defective coloring are at the core of most deterministic state-of-the-art distributed coloring algorithms, and they are also an important tool in many other distributed graph algorithms. In several cases, the overall complexity could be improved if some version of defective coloring could be solved more efficiently. Barenboim and Elkin [STOC'09] introduced a two-pass greedy algorithm that uses $p^2$ colors with defect $\lfloor \Delta/p\rfloor$ in $O(\Delta+\log^{\ast} n)$ rounds. This remains the best defect/color tradeoff for $O(\log^{\ast} n)$-time algorithms in bounded-degree graphs. This paper expands the capabilities of this two-pass algorithm. First, we generalize it to the \emph{list defective coloring} problem (Fuchs and Kuhn, [DISC'23]). Consequently, we obtain an alternative algorithm for computing a proper $(\Delta+1)$-coloring in $\tilde{O}(\sqrt{\Delta}) + O(\log^{\ast} n)$ rounds in the CONGEST model. Second, we analyze a generalized two-pass algorithm for standard defective colorings. We prove that if the number of colors $c$ is not a perfect square, we can improve the state-of-the-art defect for distributed $c$-colorings by a constant factor in most cases. However, we also prove a limitation: for any $c\geq 1$, this generalized algorithm cannot achieve a $c$-coloring with defect below $(1-o(1))\cdot\Delta/\sqrt{c}$.

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