The results suggest that the diversity of the training environment, not only the policy, is critical to the generalization of multi-turn RL to real-world deployment, and releases SCOPE, an open-source framework for Population Co-Training multi-agent RL.
Abstract
Multi-agent reinforcement learning for human-AI interaction typically relies on a single large language model to simulate user behavior. We show that this approach systematically fails to generalize, and trace the failure to simulator collapse: because the simulator LLM is mode-collapsed, an LLM policy trained against it overfits to narrow strategies that exploit the simulator's dominant mode, and such a policy transfers poorly to unseen simulators and real users. We formalize this collapse theoretically and propose two complementary solutions, one at inference time and one at training time. The inference-time solution, Verbalized Sampling, broadens the simulator's behavior by sampling from a verbalized response distribution, reducing mode collapse. The training-time solution, Co-Training, jointly optimizes the policy against a population of trainable simulators, preventing it from overfitting to any single simulator's mode. We validate both solutions on three multi-turn benchmarks: Persuasion for Good, $\tau^2$-bench, and CooperBench. Verbalized Sampling improves held-out success by up to 9% over single-simulator RL, and Co-Training pushes gains further to 14%; the human study shows similar gain on real users. Both solutions preserve the policy diversity that collapses under single-simulator RL. To support further work in this direction, we release SCOPE, an open-source framework for Population Co-Training multi-agent RL. More broadly, our results suggest that the diversity of the training environment, not only the policy, is critical to the generalization of multi-turn RL to real-world deployment.
It is shown that this loop can sustain a lower-return policy even when representation fitting is globally optimal on data selected by the agent, which then uses the resulting returns to guide its next choices.
A runtime strategy-selection framework in which a large language model (LLM) guides a trained RL policy without modifying its underlying behavior is investigated, demonstrating both the potential and limitations of LLM-guided runtime strategy selection for adaptive multi-agent game AI.
Reinforcement learning (RL) has emerged as a key paradigm for improving large language model (LLM) agents, enabling stronger reasoning, planning, and tool-use in interactive environments. However, existing agent RL methods remain fundamentally constrained by an on-policy reasoning bottleneck: when tasks exceed the mode...
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G2MAF applies one globally normalized, projected critic gradient to guide and coordinate all agents'corrections while keeping the action both feasible and close to the frozen policy proposal.
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This work introduces Problem--Strategy Rollout Allocation (PSRA), which treats unguided and strategy-conditioned prompts as competing exploration arms and uses Bayesian sequential allocation to direct a fixed rollout budget toward arms most likely to yield informative, non-saturated groups.
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UnifiedPlayers, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers, highlights cooperation among specialized players as a promising path toward self-enh...