Sep 2026· Islam Realitas: Journal of Islamic & Social Studies· Vol 12, pp. 45-60· 0 citations· 37 references
Abstract
This article examines how digital militarism shapes representations of Muslims, Arabs, and the Middle East in war video games. Using a qualitative approach combining textual, representational, and gameplay analysis, the study examines Call of Duty: Modern Warfare 1 & 2 (2007, 2009), Medal of Honor (2010), and Six Days in Fallujah (2023). Drawing primarily on Stuart Hall’s theory of representation, complemented by concepts of procedural rhetoric and player agency, the analysis focuses on visual environments, character portrayals, narratives, spatial representations, player roles, objectives, and enemy classifications. The findings show that these games reproduce recurring distinctions between legitimate Western military forces and threatening Muslim, Arab, or Middle Eastern actors and spaces, while presenting military intervention as an intelligible response to insecurity and conflict. The study argues that war video games operate as forms of interactive propaganda, in which geopolitical meanings are communicated not only through images and narratives but also through the rules and actions required of players. By conceptualizing interactive propaganda as the incorporation of ideological meanings into playable systems, this study extends existing discussions of Muslim representation beyond visual stereotyping toward the procedural and participatory dimensions of digital militarism
Film functions not only as entertainment but also as a medium that constructs social, political, and national meanings. This study examines how nationalism values are represented in Aum!, a film set during the political tension preceding Indonesia’s 1998 Reform movement. The study aims to identify and interpret visual...
L. Sari, Sapta Sari, Martha Heriniazwi Dianthi· Social Sciences Journal· 0 citations
Mohammad I. Ayish examines how young Arab content creators use digital platforms to consciously negotiate identity through visual storytelling.
Drawing on a multi-method study that combines surveys, in-depth interviews, visual content analysis, and mini case studies, this book argues that cyberspace has emerged as a c...
This digital humanities dissertation examines how QAnon-related digital artifacts (particularly memes) draw upon and extend Christian nationalism through tropes, imagery, and narratives borrowed from both U.S. popular culture and North American evangelical Christianity. Through qualitative analysis of over 4,800 memes...
This article examines how performative forms of digital communication contribute to the production and normalization of political reality under authoritarian and hybrid political conditions, with Georgia as the primary contextual frame. Drawing on Michel Foucault’s theories of productive power and governmentality, Erik...
George Salukvadze· International Journal of Res...· 0 citations
This article examines the changing cinematic functions of Christian imagery, religiously inflected space, and theological language in films about the Nanjing Massacre. Missionaries, Christian schools, hospitals, and relief workers form part of the historical archive on which these films draw, but cinema reorganizes tha...
Electronic and digital media commercials in Pakistan mirror the traditional social order as well as the cultural transformation that society experiences over the years. The short duration of an advertisement and its repeated, unavoidable broadcast during regular programs makes it an impactful medium because it echoes t...
Shehzadi Zamurrad Awan· NUST journal of social scien...· 0 citations
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