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GazeDiT: Gaze-Accurate Diffusion Image Generation for Eye Tracking via Spatial Conditioning

Sep 2026 · 0 citations · 65 references
Computer Science

TL;DR

GazeDiT is introduced, a diffusion model that generates images for a requested 4D gaze through an internally constructed spatial condition that grounds the global gaze label in this local geometry, and achieves substantially lower tail gaze-label error than other diffusion baselines.

Abstract

Diffusion models are increasingly used to generate synthetic training data, but precise label control remains difficult when the conditioning signal is low-dimensional and coarse. Text-conditioned images are judged by broad prompt consistency, whereas supervised training requires precise correspondence between each image and its numerical label. This is challenging in eye tracking, where a 4D binocular gaze is expressed through subtle, spatially localized pupil and iris geometry. We introduce GazeDiT, a diffusion model that generates images for a requested 4D gaze through an internally constructed spatial condition that grounds the global gaze label in this local geometry. During training, a frozen SegFormer extracts pupil/iris geometry from diverse real images, allowing the model to learn realistic appearance conditioned on that geometry. At inference, a physical eye renderer samples gaze-consistent geometries by varying anatomy and camera state, enabling diverse synthesis without a source image. GazeDiT achieves substantially lower tail gaze-label error than other diffusion baselines, approaching the error of the same frozen gaze estimator on real images. Its generated data also improves the downstream eye tracker, reducing gaze error on difficult cases from 3.05{\deg} to 2.80{\deg} in the smallest cohort.

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