Comparative experiments with several representative path optimization algorithms show that the proposed method outperforms existing methods and provides effective optimization strategies, and has substantial practical value across multiple fields, including landscape animation, 3D heritage simulation, and virtual cultural tourism.
Abstract
This study investigates visual, cognitive, and spatial saliency indicators of architectural landmarks in large-scale ancient city ruins and digital twin virtual environments. It further examines users’ cognitive demands during pathfinding in large, complex environments and explores how different exploration strategies interact with interact with architectural spatial layouts. We propose a virtual camera exploration method guided by visual perception principles. Comparative experiments with several representative path optimization algorithms show that the proposed method outperforms existing methods and provides effective optimization strategies. This method identifies visually engaging and aesthetically rich regions in large-scale, complex virtual environments. As a result, it improves users’ exploration efficiency in such environments with multiple layers and complex structures, while enhancing their scene understanding and aesthetic experience. The proposed method has substantial practical value across multiple fields, including landscape animation, 3D heritage simulation, and virtual cultural tourism.
LandmarkLens, a mixed-reality navigation system that uses a vision-language model (VLM) to identify and highlight navigation-relevant landmarks is built, suggesting that guided landmark attention can support landmark-level spatial knowledge acquisition for people with poor SOD, a first step toward broader spatial learn...
Lin-Qian Chu, Yotam Sechayk, Jared Hwang et al.· 0 citations
360CityArena provides a necessary and challenging testbed for photorealistic urban-district navigation and spatial reasoning, and evaluation using state-of-the-art LMM-based agents shows that even the strongest model, Gemini 2.5 Flash, performs far below human level.
Kenta Watanabe, Atsuyuki Miyai, Mizuki Takenawa et al.· 1 citation
To address the issues of spatial positioning drift, unstable semantic overlay, and insufficient real-time rendering efficiency in complex dynamic scenes of immersive Japanese translation screens in augmented reality environments, which limit the development potential of related applications, this paper proposes a multi...
Li Wang· International Conference Com...· 0 citations
3D scene generation has rapidly evolved, significantly promoting the innovation of content creation. In this context, interaction techniques serve as a pivotal bridge connecting user intent with the generative models, thereby enabling precise control, real-time feedback and personalized customization of complex 3D scen...
Yuqi Li, Si-Wei Meng, Chuan-Guang Yang et al.· Proceedings of the Thirty-Fi...· 33 citations· ⚡1
Mobile augmented reality applications in outdoor landscape environments have long been constrained by limited on-device computational resources and communication bandwidth, resulting in localization drift, insufficient rendering smoothness, and homogeneous interactive experiences. To address these challenges, an augmen...
Yun-Zhi Tian· International Journal of Int...· 0 citations
While Large Language Models (LLMs) advance 3D indoor scene synthesis, current pipelines fail to retain user-specific preferences across sessions, making immersive authoring a repetitive and physically fatiguing process. We present SPHERE, an adaptive VR generation framework that transforms isolated synthesis into conti...
Hyeonmin Lee, Zheng Wei, Kyungmin Kwon et al.· 0 citations
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