This article proposes a user-side framework in which long-term embodied AI is represented through an agent-specific identity representation organized by at least three open identity-content domains: embodied-perceptual, psychological-behavioral, and relational-autobiographical.
Abstract
Long-term embodied AI will undergo learning, model updates, memory compression, hardware repair, and migration across embodiments. For users who have formed sustained relationships with such systems, these changes raise not only a problem of product consistency but also one of identity continuity: whether the changed system is still experienced as the same particular agent. Existing research suggests that human-AI relationships may develop relational particularity, that robotics and artificial-identity research has identified identity and migration signals across embodiments, and that major updates or platform disruptions can be accompanied by relational loss and restoration desire. This article proposes a user-side framework in which long-term embodied AI is represented through an agent-specific identity representation organized by at least three open identity-content domains: embodied-perceptual, psychological-behavioral, and relational-autobiographical. Information from these domains is not equally weighted; shared history, relational roles, and contingent responsiveness may make some information more identity-diagnostic than others. After system change, users may integrate continuity and discontinuity evidence in a weighted manner, yielding judgments along a continuum from relatively strong identity continuity through ambiguity or partial continuity to clear identity discontinuity. Causal-historical provenance and user participation are treated as contextual evidence rather than a fourth identity-content domain. The framework also proposes identity continuity as a psychological objective for lifecycle design, including memory selection, model updating, and migration across embodiments, under constraints of privacy and user control.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
MIT News · Artificial Intelligence· news.mit.eduOct 22, 2026
“X-Hinges” helps design and 3D print items like lamps and gloves with an interactive twist: automatically embedded sensors that perceive and adaptively respond to human contact.