TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory, and 3D WAFT is proposed, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud.
Abstract
Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.
We introduce Point4D, a feed-forward model for 4D reconstruction of long-range video sequences. Point4D is able to reliably infer dense per-point 3D trajectories across multi-hundred-frame videos, unlike existing 4D methods that are limited to short input windows of at most a few dozen frames. A key innovation that ena...
Minsik Jeon, Jay Karhade, D. Ramanan et al.· 1 citation
This work introduces PLANET, an end-to-end multi-object tracker designed to move beyond the image plane, and lifts existing 2D tracking datasets into 3D by embedding reconstructed 3D scene geometry into the features and positional encodings used during query formation.
Orcun Cetintas, Guillem Brasó, Tim Meinhardt et al.· 0 citations
Dynamic scenes may be captured by a moving camera, multiple video streams, or images taken at different times. These observations reveal complementary aspects of scene geometry and motion, yet bringing them together requires establishing correspondence across viewpoints, capture times, and visibility changes. We introd...
Ilya Fradlin, Christian Schmidt, Jens Piekenbrinck et al.· 0 citations
Multi-object tracking is a crucial task in intelligent surveillance, yet it remains challenging in crowded environments due to severe occlusion, perspective distortion, and appearance similarity. To address these challenges, this work proposes Spatial Object Permanence Track (SOPERM-Track), which aims to endow a motion...
Lyuchao Liao, Yu-Kun Su, Zhao-Xuan Lu et al.· IEEE transactions on multime...· 0 citations
This work introduces TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for multi-view 3D point tracking, and identifies geometry recovery as a major bottleneck for accurate 3D point tracking.
Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman et al.· 1 citation
By simplifying overcomplicated motion-centric designs, TFTrack establishes a new minimalist paradigm for efficient 3D point cloud tracking, paving the way for real-time and resource-efficient deployment in embedded robotic systems, such as autonomous vehicles.
Zhao-Feng Hu, Si-Fan Zhou, Jia-Hao Nie et al.· 2 citations
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