Oct 2026· IEEE Journal of Solid-State Circuits· Vol 61, pp. 5326-5338· 1 citation· 24 references
Abstract
Text-to-motion models are AI systems that generate human motion sequences directly from natural language descriptions, serving as key enablers for immersive virtual avatars and interactive digital humans in AR/VR ecosystems. However, state-of-the-art text-to-motion diffusion models suffer from substantial computational costs due to their iterative nature, making them ill-suited for deployment on resource-constrained edge devices. To address these challenges, we propose MoDiff, a hardware–software codesigned processor that exploits temporal redundancy across denoising steps. MoDiff introduces a sparse feed-forward network (FFN) computation strategy that selectively recomputes only critical GELU activation outputs, effectively bypassing redundant operations without sacrificing generation quality. To efficiently support this irregular sparsity, MoDiff integrates a dynamic sparsity matmul engine (DSME) and a reconfigurable vector-processing engine (RVPE). Furthermore, MoDiff incorporates a difference-based softmax approximation (DSA) and a unified quantization flow to significantly lower power consumption and area overhead. MoDiff is fabricated in 14-nm CMOS technology with a die area of 7.16 mm2 and achieves a peak energy efficiency of 11.0 TOPS/W. Despite aggressive quantization, MoDiff maintains motion generation quality comparable to floating-point inference, establishing a compelling solution for real-time generative AI on edge platforms.
Open-source video generative models ship almost exclusively as PyTorch/CUDA reference implementations. This leaves Cloud TPU pods without a production-ready inference path, despite offering large, cost-effective accelerator memory pools ideal for long-sequence spatiotemporal attention. We present vidax, an open-source...
This work builds a GPU library that emulates SC matrix multiplication at scale, exposes stream lengths as first-class kernel arguments, and evaluates SC end-to-end on image classification, object detection and instance segmentation, class-conditional image generation, and visual world-model planning.
Hao-Ran Jin, Kang-Qi Zhang, Ji-Rong Yang et al.· 0 citations
A heterogeneous FPGA-GPU system that strategically partitions workloads based on computational characteristics, offload the perception-heavy vision-transformer to GPU while accelerating DAE inference on FPGA through complete on-chip parameter storage in BRAM/URAM.
Zhiheng Chen, Ye Qiao, M. A. Al Faruque et al.· 0 citations
We describe our entry to the LoViF 2026 AIGC Image Compression Challenge, a benchmark for ultra-low-bitrate coding of AI-generated images under a strict global rate budget of 0.025 bits per pixel (BPP). Generated imagery poses a distinct challenge for compression: it frequently contains rendered typography, synthetic e...
The deployment of real-time three-dimensional (3D) visual perception, continuous spatial sensing, and graphics-intensive multimedia applications on embedded edge devices introduces substantial runtime memory pressure. During execution, these workloads continuously generate small-granularity memory pages, including imag...
Yan-Bo Cheng, Lan Guo, Rui Zhou et al.· Italian National Conference...· 0 citations
Vision-language models (VLMs) are moving onto edge devices, but little is known about how much energy they draw on single-board computers with NPU or GPU accelerators, or where that energy goes. We measure total-system energy, latency, and thermal behavior of Qwen2-VL-2B-Instruct and its text-only sibling on a Raspberr...
Jun-Lin Liao, Harshit Kondle, Di Liu et al.· 0 citations
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