The quadratic complexity of dense self-attention remains a central bottleneck for long-context language modeling. Many efficient alternatives address this cost by deciding in advance where attention should be sparse or local. We argue that attention approximation should instead be approached as a geometric problem, with the relevant interaction geometry learned from data: natural-language dependencies are input-dependent and difficult to prescribe in advance, so the model should learn where positional relevance can decay and where broader interactions must be preserved. We introduce Mixture of Semantic Attention Regimes (MoSAR), which learns such an adaptive, controlled-decay geometry over query--key interactions. Input-conditioned query and key routers, applied after positional encoding, select mixtures over short, medium, and global regimes, inducing a continuous distance-dependent attention field rather than a fixed sparsity pattern. This geometry is learned during training and can subsequently be discretized through top-1 routing. In controlled pre-training experiments with matched 500M-parameter models, MoSAR learns a substantially lower-reach attention geometry without degrading language-modeling quality, improving perplexity over dense RoPE at the training context length. Under length extrapolation, MoSAR achieves the best perplexity among all evaluated variants, including strong baselines such as ALiBi. Moreover, the learned geometry remains stable under deterministic top-1 discretization, suggesting that it is not only adaptive, but also amenable to low-cost approximation at inference time.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19