We study routing games in which travelers optimize over routes that are remembered or surfaced, rather than over a fixed exogenous action set. The paper develops a tractable design theory for endogenous recall and then connects it back to an explicit finite-memory micro model. At the micro level, each traveler carries a finite memory state, receives surfaced alternatives, chooses via a logit rule, and updates memory under a policy such as LRU. This yields a stationary Forgetful Wardrop Equilibrium (FWE); existence is proved under mild regularity, and uniqueness follows in a contraction regime for the reduced fixed-point map. The paper's main design layer is a stationary salience model that summarizes persistent memory and interface effects as route-specific weights. Salience-weighted stochastic user equilibrium is the unique minimizer of a strictly convex potential, which yields a clean optimization and implementability theory. In this layer we characterize governed implementability under ratio budgets and affine tying constraints, and derive constructive algorithms on parallel and series-parallel networks. The bridge between layers is exact for last-choice memory (B=1): the micro model is then equivalent to the salience model, so any interior salience vector can be realized by an appropriate surfacing policy. For larger memories, we develop an explicit LRU-to-TTL-to-salience approximation pipeline and add contraction-based bounds that translate surrogate-map error into fixed-point and welfare error. Finally, we define a Recall Braess Paradox, in which improving recall increases equilibrium delay without changing physical capacity, and show that it can arise on every two-terminal network with at least two distinct s-t paths. Targeted experiments support the approximation regime, governed-design predictions, and the computational advantages of the reduced layer.
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
This work investigates the possibilities of using LLMs in a resume screening setting via a document retrieval framework that simulates job candidate selection and finds that the MTEs are biased, significantly favoring White-associated names in 85% of cases and female-associated names in only 11.1% of cases.
This work shows that orders of magnitude enhancement in performance could be obtained by a combination of hardware improvements and tight quantum-HPC integration and introduces high-performance architectures for quantum-probabilistic computing with custom-designed accelerators to tackle today's industry-scale classical...
Masoud Mohseni, Artur Scherer, K. Johnson et al.· arXiv.org· 121 citations· ⚡9
This paper presents a comprehensive overview of the Ultralytics YOLO family, emphasizing architectural evolution, benchmarking, deployment, and emerging directions from YOLOv5 through YOLO27, and examines detection, segmentation, depth, classification, pose, oriented detection, tracking, export, quantization, and deplo...