Endpoint coordinate triage is therefore a useful circuit prior, but occlusion recovery requires a separate benchmark, using object-mask endpoint replacement for recovery and clean-input flooring for depth localization.
Abstract
VLM bounding-box localization is both language generation and spatial commitment. Parseable fields such as bbox_2d make localization easy to score, but dimensions that emit coordinate tokens need not repair localization after visual evidence is damaged. We study this readout/recovery separation in Qwen3-VL-4B-Instruct on single-object COCO grounding. We compare clean coordinate-token readout rankings with corruption-derived repair rankings, using object-mask endpoint replacement for recovery and clean-input flooring for depth localization. In Qwen3-VL, coordinate-token rankings are inert through layer 24, load-bearing from layers 32-35, and peak at layer 34; corruption-derived rankings harm layers 16-24 but become beneficial near layer 35/final. A Kimi-VL-A3B diagnostic shows a matching output-proximal transition despite a different box format. Object-mask recovery separates rank budgets: $k=250$ shows necessity, $k=500$ shows Top-$k$ restoration above random, and $k=d/2$ is largely capacity-driven. Partial-occlusion sweeps reveal that high-overlap coordinate-token sets can hurt at $k=1000$ and help mainly at half-width, while population corruption-derived sets provide no reliable fixed repair set. Edge-attribution patching shows coordinate-token paths are high precision but low recall for detection recovery, and RMSNorm quasi-layer controls do not close the endpoint-repair gap. Endpoint coordinate triage is therefore a useful circuit prior, but occlusion recovery requires a separate benchmark.
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MIT News · Artificial Intelligence· news.mit.eduSep 29, 2026
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