Uncertainty-Aware selection is investigated, which forms an ensemble of simulators and selects the online algorithm with the best average performance across the ensemble and leads to more reliable selection and improved online performance.
Abstract
The performance of online reinforcement learning depends critically on design choices, especially those that affect exploration. These choices are often selected by fitting a simulator to offline data, evaluating candidate algorithms in that simulator, and deploying the best-performing one. The simplest Plug-In selection rule simply selects the best performing algorithm on the fitted simulator, making evaluations unreliable when the offline data used to fit the simulator are limited. We investigate Uncertainty-Aware selection, which forms an ensemble of simulators---for example, obtained by bootstrap resampling---and selects the online algorithm with the best average performance across the ensemble. While ensemble-based approaches have been used to mitigate distribution shift and facilitate sim-to-real transfer, we formally show that this approach can mitigate the effects of limited data when fitting the simulator and theoretically has significant regret gains compared to Plug-In selection in multi-armed bandits. We also empirically investigate the Uncertainty-Aware selection approach in deep RL experiments on robotic control tasks that involve selecting reward-shaping hyperparameters, and show that it leads to more reliable selection and improved online performance.
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