Aug 2026· JMIR Research Protocols· Vol 15· 0 citations· 28 references
Medicine
Abstract
Abstract Background Youth social anxiety is rising; however, evidence for therapist-guided virtual reality (VR) exposure remains sparse. Objective This randomized controlled trial will test whether such a VR program is associated with reductions in social-anxiety symptoms in youth aged 15 to 25 years. Methods Participants will be recruited from schools, tertiary institutions, and community centers in Hong Kong and screened for eligibility. Youth aged 15 to 25 years who score 25 or higher on the Social Phobia Inventory (SPIN) will be randomly allocated to either the VR intervention group or the waitlist control group in a 1:1 ratio. The VR group will receive a 6-session therapist-facilitated VR intervention, focusing on exposure to realistic social scenarios, real-time physiological monitoring, and AI-driven adaptive support. The control group will not receive the VR intervention during the primary assessment period but will be offered access after the 3-month follow-up assessment. Both groups will be assessed at baseline, 1 month (postintervention), and 3 months for the primary outcome of social anxiety (SPIN) and the secondary outcome of depression (Patient Health Questionnaire-9). An exploratory cost analysis will estimate the cost per unit reduction in SPIN scores. Results A total of 90 participants (45 in each group) will be recruited. Participant enrollment began in March 2026, and data collection will continue until the required sample size is reached. The primary findings are expected to be published in late 2027. Outcome analyses will use a linear mixed effects model under the intention-to-treat principle, with missing data accounted for under the assumption of missing-at-random. Conclusions This trial will provide preliminary evidence on the efficacy, feasibility, and acceptability of a therapist-facilitated VR intervention for youth social anxiety in Hong Kong. Given the waitlist comparator and 3-month follow-up period, findings will not establish VR-specific effects, long-term effectiveness, or implementation-level cost-effectiveness.
Background Mild-to-moderate depression is highly prevalent among Chinese college students, with conventional treatments having limitations. This study aimed to explore psychological benefits brought by a standardized immersive virtual reality (IVR) game intervention. Methods This pilot randomized controlled trial enrol...
Zhi-Quan Xie, Qisheng Liang, Li Xu et al.· Frontiers in Psychology· 0 citations
The value of VRT as a personalized and clinically effective intervention in reducing persistent AVH for up to 3 months after the intervention in a North American population with treatment-resistant schizophrenia is supported.
M. Beaudoin, Stéphane Potvin, Sabrina Giguère et al.· JMIR Mental Health· 0 citations
Background Young adults experience disproportionately high levels of stress, creating significant health challenges. This demographic often underuses traditional stress management methods due to perceived ineffectiveness, inconvenience, or stigma. Given these challenges, mobile virtual reality (VR) offers a novel, enga...
H. Hong, Matthew R. Lootens, Rebecca Bachman et al.· JMIR mHealth and uHealth· 0 citations
Social Anxiety Disorder (SAD) represents an increasingly prevalent challenge for healthcare. Exposure therapy is the elective treatment that has undergone significant development over last decades thanks to Virtual Reality (VR): its last frontier is represented by adaptive scenarios changing in real time to maximize ef...
S. Frumento, Noemi Paparo, Martina Briglia et al.· Proceedings of the 2026 Euro...· 0 citations
If effective, the 3D Program may serve as a scalable, cost-efficient adjunct to routine care for women with depressive symptoms in public health systems, while biomarker findings may lay the groundwork for future trials examining predictors of response.
N. Angarita-Osorio, A. García-Estela, L. Terraneo et al.· JMIR Research Protocols· 0 citations
Virtual Reality (VR) has become an increasingly relevant medium for psychological interventions because it can combine immersion, controlled stimuli, and therapist-guided reflection. However, VR systems explicitly grounded in Positive Psychology remain comparatively underexplored, particularly in supervised psychothera...
Marina Holanda Kunst, Eliane De Holanda Silva, Willams de Lima Costa et al.· Journal of the Brazilian Com...· 0 citations
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