The main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.
Abstract
This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup. It addresses two questions: what a player should do on each turn, and when a player should challenge an opponent's claim. The system is built around a single description of game events, which is shared across manual play, replay of recorded games, simulation, belief tracking, advisor recommendations, and learning-based policies. CoupVisor estimates the chance that a claim is truthful by combining how likely each role is with how many cards the claimant still holds, which corrects a case where the very first claim of a game was flagged as suspicious despite no evidence. We compare a rule-following advisor and several learned and heuristic players across many simulated games and different opponent styles. Our main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.
Static evaluations credit a language model for naming the right move, but an agent must carry a plan through to a verified outcome while an opponent responds. We introduce XiangqiBench, an executable benchmark that measures this difference in Chinese chess: starting from 119 tactical endgames with forced mates supporte...
This work studies unpredictable near-optimal policies (UNOP), which mix uniformly on near-best actions that remain individually rational and which can be learned and the optimizer can match its best response, while the user's payoff stays higher because the mixture changes which action is targeted.
Zi-Han Deng, Chuanzhi Xu, Xiao-Zhen Zhong et al.· 0 citations
This paper introduces an innovative and bias-free variant of a three-player auction bridge, specifically designed to address structural limitations found in traditional formats. In a standard auction bridge, the partner of the winning bidder often plays a passive role, possessing minimal influence over the outcome once...
A Trust Layer for Agent Evaluation is introduced, an additive post-hoc framework that reports, beside each recorded score, whether it should be believed, whether the result is stable under repeated execution.
Empirical comparisons of counterfactual regret minimization (CFR) variants often mix two distinct choices: the update rule used during training and the iterate reported at evaluation time. This note isolates those choices in an exact small-game setting where exploitability is computed by exact best response, so no me...
Behbod Keshavarzi, H. Navidi· Scientific Reports· 0 citations
The headline result is that performance improves as options are added, and a state-level test for this policy is given, which finds three fifths of states necrotic in a typical option.
Bing-Yun Liu, Yu-Heng Jing· 0 citations
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