Skip to content
Review Open access

Virtual Reality for the Assessment of Visual Capacities: A Systematic Review

Aug 2026 · Applied Sciences · Vol 16, pp. 7788 · 0 citations · 58 references

TL;DR

Evidence supports feasibility, user acceptability, and convergent validity versus selected conventional tools, but substantial heterogeneity remains in hardware, calibration, exposure duration, outcome metrics, and follow-up.

Abstract

Objectives: Virtual reality (VR) enables controlled, interactive, and ecologically valid visual tasks, offering potential advantages over static clinical tests. This systematic review synthesized current evidence on the use of VR technologies for assessing visual capacities across ocular, neurological, and low-vision populations, with particular attention to technological approaches, clinical domains, methodological quality, safety, and future translational needs. Methods: Following PRISMA 2020, PubMed, Scopus, and Web of Science were searched from inception to 2 August 2025, using database-specific strategies for virtual reality and visual function. Three reviewers independently screened reports, extracted data, and appraised completed studies using design-appropriate NIH Study Quality Assessment Tools or Cochrane Risk of Bias 2 Owing to methodological heterogeneity, findings were synthesized narratively. The review was not registered and no protocol was prepared. Results: Of 364 records, 36 completed studies met the eligibility criteria and were included in the narrative synthesis (publication years 2014–2024); one additional randomized-trial protocol was catalogued separately as ongoing evidence. Most completed studies employed immersive head-mounted displays, while others used semi-immersive or desktop VR. Assessed domains included visual fields, visual acuity, contrast sensitivity, oculomotor and vergence function, postural control, functional navigation, spatial orientation, and obstacle avoidance. The most mature evidence concerned VR-based perimetry and functional visual assessment in glaucoma and low-vision populations. Reported adverse events were uncommon and mild, mainly transient cybersickness, dizziness, or visual discomfort. Among completed studies, methodological appraisal was favorable for 10, intermediate for 25, and unfavorable for 1. Overall, evidence supports feasibility, user acceptability, and convergent validity versus selected conventional tools, but substantial heterogeneity remains in hardware, calibration, exposure duration, outcome metrics, and follow-up. Conclusions: This systematic review highlights the growing role of VR in assessment, showing potential for controlled, ecologically oriented evaluations across domains like perimetry and functional vision. While promising, VR is currently a complementary framework rather than a replacement for established clinical tools, requiring stronger validation, repeatability testing, and calibration standardization for routine implementation.

Read PDF

Similar papers

Review Open access Oct 2026

Virtual and Augmented Reality for Cognitive and Language Rehabilitation in Children and Adolescents: A Scoping Review

Background: Virtual reality (VR) is increasingly used in pediatric rehabilitation to deliver engaging, adaptive, and ecologically relevant interventions. Objective: To map the available evidence on VR interventions targeting cognitive and linguistic functions in pediatric populations, focusing on intervention character...

Maria Pagano, Irene Cappadona, Anna Anselmo et al. · 0 citations
Review Open access 2026

The interaction between visual and oculomotor functions and the use of virtual reality: A scoping review

Background With the expanding use of virtual reality (VR) technologies, it is important to understand how common vision problems, affecting over 50% of the population, may influence the use of VR, as well as how VR use, in turn, affects visual and oculomotor functions. This scoping review aimed to map current knowledge...

I. Krastina, E. Svarverud, S. Gilson et al. · 0 citations
Review Open access Sep 2026

Remote immersive virtual reality studies: A systematic review of methods, practices and applications

Background Immersive virtual reality (IVR) enables controlled experimentation, but laboratory-based studies can be constrained by equipment, infrastructure, participant access, and the need for experimenter co-presence. Remote IVR, in which participants use participant-owned or researcher-provisioned head-mounted displ...

L. Thomsen, Nora Glage, Rico Krueger · 0 citations
Review Open access Sep 2026

Immersive Virtual Reality for Pediatric Procedural Pain and Anxiety: A Structured Narrative Review and Developmentally Informed Framework for Clinical Matching and AI-Supported Personalization

Background/Objectives: Immersive virtual reality (VR) is increasingly used during pediatric procedures, but intervention effects vary across children, procedures, devices, comparators, and outcomes. This review synthesized recent evidence and developed a proposed developmentally informed child-procedure-intervention fr...

Domonkos Tinka, Mohammad Milad Shafaie · 0 citations
Review Open access Aug 2026

Virtual reality interventions targeting executive functions across neurological, neurodevelopmental, neuropsychiatric, and non-clinical populations: A systematic review

Virtual reality-based interventions show promise for improving selected executive processes across clinical and non-clinical populations, but effects vary by population, intervention design, and outcome measure.

Nikolaos Drakatos, Pantelis Pergantis, Andreas Petropoulos et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.