Aug 2026· International Journal of Cognitive Research in Science, Engineering and Education· 0 citations· 55 references
TL;DR
Overall, immersive technologies demonstrate substantial potential to improve higher education learning experiences, but important gaps remain in technology diversity, disciplinary coverage, engagement measurement, and global representation.
Abstract
The increasing adoption of immersive technologies in higher education has transformed digital learning environments by ena-bling interactive, experiential, and learner-centered pedagogies. Despite the growing body of research, existing evidence re-mains fragmented across technologies, disciplines, and educational outcomes. Therefore, this study systematically reviews em-pirical research on virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) in higher educa-tion to synthesize patterns of technology adoption, learning outcomes, disciplinary applications, and geographical distribution while identifying existing research gaps. Following the PRISMA guidelines, a systematic literature review was conducted on 61 empirical studies published between 2018 and 2025 and indexed in Scopus and Web of Science. Descriptive and thematic analyses revealed that research is concentrated in education, health sciences, and engineering, with VR emerging as the most widely adopted immersive technology, followed by XR and AR, whereas MR remains relatively underexplored. The findings further indicate that immersive technologies predominantly enhance cognitive learning outcomes, professional competencies, and affective engagement through experiential learning approaches, while behavioral engagement, self-belief, psychomotor abilities, social interaction, and communication skills receive comparatively limited scholarly attention. Geographically, research output is heavily concentrated in Europe and East Asia, highlighting significant regional disparities. Overall, immersive technologies demonstrate substantial potential to improve higher education learning experiences, but important gaps remain in technology diversity, disciplinary coverage, engagement measurement, and global representation.
Immersive learning has emerged as one of the most transformative innovations in 21st-century education. This conceptual review paper critically examines the comparative impact of immersive technologies—Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—on secondary education. Drawing on current empiri...
E. C. Iderima· International Journal of Adv...· 0 citations
IVR effectiveness does not result automatically from device quality but is mediated by pedagogical design, content alignment, formative debriefing, and users’ digital readiness, indicating the transformative potential of IVR in higher science education.
Riswanto Riswanto, Hartono, W. Sumarni et al.· International Journal of Lea...· 0 citations
As the field of Virtual Reality (VR) continues to advance rapidly, it is evident that these technologies can facilitate transformative avenues in engineering education by enabling immersive, interactive, and experiential learning. This literature review investigates VR in engineering education across disciplines explor...
Immersive technologies (Virtual Reality, Augmented Reality, and Metaverse) are increasingly used as innovative approaches to technology-enhanced learning. However, despite growing research on immersive learning, the ways in which immersive experiences influence social presence and, in turn, student interaction remain i...
Ayu Fadhilah, S. Sumarni, H. Hartono et al.· International Journal of Lea...· 0 citations
The increasing demand for students to develop 21st-century competencies necessitates adjustments to educational paradigms beyond traditional teaching. Although Augmented Reality (AR) and Problem-Based Learning (PBL) have demonstrated independent effectiveness, empirical evidence regarding their synergistic integration...
Novi Setyasto, S. Sujarwo, S. P. Kawuryan· Multidisciplinary Reviews· 0 citations
Aim/Purpose: The application of immersive virtual reality (iVR) to foreign language learning is increasing, but evidence remains dispersed across tasks, platforms, and outcomes, making it difficult for educators to determine which designs are effective.
Background: This paper addresses this problem by systematically s...
Bruno Me Peixoto, Luciana Cabral Pereira Bessa, Guilherme Gonçalves et al.· Journal of Information Techn...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.