Virtual reality applications for youth in mental health show promise and most evidence for social skills and communication training for children with autism spectrum disorder is found, with most evidence for social skills and communication training for children with autism spectrum disorder.
Abstract
ABSTRACT Background The purpose of this scoping review was to synthesize literature on virtual reality (VR) applications used in assessment and treatment in youth mental health care. We studied the validity of assessment tools, the effectiveness of (preventive) interventions and their feasibility. Method The search was conducted in PubMed, Web of Science, Embase and PsycInfo. Studies were included if VR was used in a population of minors to assess prevent or treat mental health–related symptoms in clinical populations or at‐risk groups. Results A total of 43 studies were included. Thirteen studies investigated the validity of VR assessment tools whereby the majority focused on the assessment of attention‐deficit hyperactivity disorder symptoms. These studies found that VR shows a performance advantage over traditional assessment tools by increasing sensitivity and specificity. Effectiveness was studied in 30 studies including youth with autism spectrum disorder, anxiety, attention difficulty and behaviour problems. The working mechanisms of these VR interventions encompassed skills practice, exposure and relaxation. VR interventions show promising results for all working mechanisms, with most evidence for social skills and communication training for children with autism spectrum disorder. Importantly, none of these applications have been tested more than once. Nearly half of all included studies lacked feasibility measures, while the rest showed inconsistencies in their feasibility assessment. Conclusions VR applications for youth in mental health show promise. More standardized testing and replication studies with transparent VR feasibility assessments are needed to determine their effectiveness and utility in clinical practice. Trial Registration: The protocol was preregistered at OSF (https://doi.org/10.17605/OSF.IO/YZV37)
VR-based interventions may improve motor-related outcomes in children and adolescents with ID, although effect robustness varied across domains and the apparent advantage of immersive VR remains exploratory.
Virtual Reality Therapy is effective in reducing symptoms of anxiety, depression, post-traumatic stress disorder (PTSD), and substance use disorders and enhances patient engagement and improves accessibility of mental health services, including through smartphone-based applications.
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Abstract Background Virtual reality (VR) has been widely used in outpatient psychiatric services and has demonstrated benefits across several clinical diagnoses, but its use and effects in inpatient settings remain to be explored. This systematic review aimed to examine the use of VR during psychiatric hospitalization,...
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Background: Virtual reality (VR) is increasingly used in pediatric rehabilitation to deliver engaging, adaptive, and ecologically relevant interventions. Objective: To map the available evidence on VR interventions targeting cognitive and linguistic functions in pediatric populations, focusing on intervention character...
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