Background Civic Education in Indonesia still faces challenges in promoting meaningful learning, particularly in teaching the Pancasila Economic System, which remains largely teacher-centered and lacks contextual visualization. Although Augmented Reality (AR) has demonstrated potential for immersive learning, its integration with Culturally Responsive Teaching (CRT) in values-based education remains limited. This study aimed to develop and validate an AR-based
Nusantara Learning Games
application to support culturally relevant digital learning grounded in Pancasila values. Method This Research and Development (R&D) study employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The application was validated by experts in content, media, and educational technology before being implemented with 31 tenth-grade students at a public senior high school in West Sumatra, Indonesia. Learning motivation and conceptual understanding were evaluated using a one-group pretest–posttest design. Data were analyzed through descriptive statistics, Shapiro–Wilk normality tests, paired-samples
t
-tests, and N-Gain analysis. Results The application achieved a very high feasibility score (89.22%). Students’ learning motivation improved significantly (
p
< .001). Conceptual understanding of the Pancasila Economic System also increased significantly, with mean scores rising from 70.61 to 91.81 (
p
< .001). The average N-Gain score of 0.63 indicated moderate-to-high improvement, while reduced score variability suggested more consistent learning outcomes. Conclusion Integrating AR with CRT effectively enhanced students’ motivation and conceptual understanding in Civic Education. By combining immersive digital visualization with local cultural contexts, the
Nusantara Learning Games
application provides an innovative approach to strengthening values-based learning and advancing twenty-first-century citizenship education.
Interactive multimedia for Pancasila Education instruction in fifth-grade elementary school by integrating the Pancasila Student Profile (PSP) values into the curriculum, learning activities, and assessment confirmed that the resulting interactive learning medium was appropriate for supporting Pancasila Education.
U. Chotimah, Siti Dewi Maharani, Sulkipani Sulkipani· International Journal of Lea...· 0 citations
Educational technology can be helpful in acquiring the skills useful in participating in a technically advanced society. National Education Policy (NEP) 2020 also emphasizes integrating technology to enhance the educational experiences. Learners of the 21st-century alpha generation have more exposure to technology in t...
Deepshikha Pandey, Jeena K. G., Elizabeth Gangmei· European Journal of Mathemat...· 0 citations
This study offers a significant contribution to the state of the art in educational research by examining the impact of a gamified digital intervention within university teacher education, specifically targeting pre-service teachers enrolled in distance-learning programs. Beyond its pedagogical focus, the study disting...
Rachid Berd-Gómez, Elena Carrión-Candel, Camilo Esteban Goelkel Medina et al.· Discover Education· 0 citations
The qualitative research using ‘Exemplary-case Analysis’ (ECA) revealed that MR-driven educational systems enable the creation of personalized and engaging learning experiences tailored to learners' individual styles and diverse preferences.
Meng Yang, K. Ng, R. Bailey et al.· International Sports Studies· 0 citations
In vocational education, the transmission of historical and cultural values is often sidelined by priorities focused on technical competence, creating a disconnect between students and their cultural identities. This study examines how integrating Culturally Responsive Teaching (CRT) into Project-Based Learning (PjBL)...
Sri Pajriah, Aan Suryana, Ida Nuraida et al.· Jurnal Ilmiah Pendidikan Pro...· 0 citations
It is concluded that gamification represents a promising pedagogical approach for lower secondary education when aligned with curricular objectives and the competencies established by the Brazilian National Common Curricular Base (BNCC), contributing to more meaningful, participatory, and student-centered learning expe...
Belarmino Carneiro da Silva, Rozineide Iraci Pereira da Silva· Revista Ibero-Americana de H...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.