EgoGears, a complementary single- and multi-video benchmark designed to diagnose this transition inodied systems, is introduced and 29 single-video and 31 multi-video MLLM configurations across six model families in the main leaderboard are reported.
Abstract
Embodied systems must make knowledge acquired during one encounter usable in another despite changes in viewpoint, motion, and illumination. Yet aggregate cross-video accuracy conflates failures of local perception with failures to preserve observation identity, establish correspondence, and compose evidence, obscuring whether local video understanding actually transfers. We introduce EgoGears, a complementary single- and multi-video benchmark designed to diagnose this transition. It contains 567 single-video and 1,487 multi-video questions derived from 126 human-collected egocentric recordings covering 39 outdoor routes. Repeated traversals across movement speeds and lighting conditions ground comparisons in shared physical environments; 531 questions require alignment across independent recordings. Single-video questions measure the local visual, spatial, and motion evidence available to a model, while multi-video questions test whether evidence remains bound to the correct observation and can be composed into consistent route relationships. We report 29 single-video and 31 multi-video MLLM configurations across six model families in the main leaderboard. Among the 20 configurations evaluated comparably on both splits, every model performs worse on multi-video questions, with a mean decrease of 22.5 percentage points, and the gap persists when answer format and scoring are held fixed. The gap is not explained simply by additional videos or recording boundaries. The central bottlenecks are observation--evidence binding and ordered route-state tracking. The code and benchmark are publicly available at https://github.com/lei-qi-233/EgoGears.
Preliminary evidence is presented that reinforcement learning with verifiable rewards can elicit some latent multi-view competence in the base model, pointing to training-time approaches as a promising direction for future work.
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STACK is presented, to the knowledge the first benchmark pairing real multi-party construction video with dense 3D annotations and goal-paired judgment, exposing a gap between perception and judgment in current VLMs and informing their use as analyzers of collaborative group dynamics.
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WorldCrafter is a video world model that learns a camera-queryable implicit 3D-aware memory that enables streaming scene exploration from a single input image or text prompt and shows substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploratio...
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EgoGenEval introduces EgoGenEval, a geometry-grounded, pose-free benchmark designed to evaluate the physical consistency of visual generators under ego-motion, and shows that pairwise supervision does not reliably improve camera-motion grounding and scene-state preservation together.
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Visual agents must turn video observations into timely decisions to track progress and choose what to do next. Building on the emerging System One paradigm, we introduce VideoJev, a family of models that cast video understanding and interaction as structured decision tasks. We adapt pretrained multimodal large language...
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Reasoning across videos requires aligning events, matching identities, comparing motion, and integrating partial observations. Evaluating these capabilities and testing how to improve them requires both reliable labels and targeted supervision. We introduce SYNCR, a simulator-grounded framework that connects these two...
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