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A Persistent Multi-User Virtual Reality Garden: Architecture, Traceability, and Technical Validation

Aug 2026 · Multimodal Technologies and Interaction · 0 citations · 37 references

Abstract

Virtual reality (VR) applications are often designed as episodic experiences, with limited support for persistence, longitudinal revisitation, and structured integration of interaction data across sessions. This paper presents a persistent multi-user VR garden architecture that combines snapshot-based state restoration, structured event, movement, and transcript records, an asymmetric owner–visitor workflow, cloud-mediated speech transcription, and deferred AI-supported synthesis. The architecture separates the current spatial configuration of the environment from the interaction traces through which it evolves, supporting repeated access, state restoration, historical consultation, and post-hoc processing. A controlled technical validation using synthetic or researcher-generated inputs was conducted through Unity Editor/backend tests and on Meta Quest 3 hardware. Persistence was evaluated at 20, 100, and 250 objects in the Editor and at 1, 50, and 100 objects on Quest, with two Quest replicas per load. Application-level visitor restrictions were verified across nine prohibited write operations. A frozen production speech-to-text corpus completed 40/40 requests with a micro-averaged word error rate of 9.50% and a median end-to-end latency of 1.619 s. The deferred AI pipeline was additionally verified as a functioning technical integration, while limitations in semantic-detail preservation were observed. The results support the implementation-level feasibility of the proposed persistent and traceable VR architecture. The present evaluation does not establish backend-level authorization guarantees, general AI or NPC-grounding performance, user outcomes, or clinical effectiveness.

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