A Persistent Multi-User Virtual Reality Garden: Architecture, Traceability, and Technical Validation
Abstract
Virtual reality (VR) applications are often designed as episodic experiences, with limited support for persistence, longitudinal revisitation, and structured integration of interaction data across sessions. This paper presents a persistent multi-user VR garden architecture that combines snapshot-based state restoration, structured event, movement, and transcript records, an asymmetric owner–visitor workflow, cloud-mediated speech transcription, and deferred AI-supported synthesis. The architecture separates the current spatial configuration of the environment from the interaction traces through which it evolves, supporting repeated access, state restoration, historical consultation, and post-hoc processing. A controlled technical validation using synthetic or researcher-generated inputs was conducted through Unity Editor/backend tests and on Meta Quest 3 hardware. Persistence was evaluated at 20, 100, and 250 objects in the Editor and at 1, 50, and 100 objects on Quest, with two Quest replicas per load. Application-level visitor restrictions were verified across nine prohibited write operations. A frozen production speech-to-text corpus completed 40/40 requests with a micro-averaged word error rate of 9.50% and a median end-to-end latency of 1.619 s. The deferred AI pipeline was additionally verified as a functioning technical integration, while limitations in semantic-detail preservation were observed. The results support the implementation-level feasibility of the proposed persistent and traceable VR architecture. The present evaluation does not establish backend-level authorization guarantees, general AI or NPC-grounding performance, user outcomes, or clinical effectiveness.