Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
This work investigates the possibilities of using LLMs in a resume screening setting via a document retrieval framework that simulates job candidate selection and finds that the MTEs are biased, significantly favoring White-associated names in 85% of cases and female-associated names in only 11.1% of cases.
This work shows that orders of magnitude enhancement in performance could be obtained by a combination of hardware improvements and tight quantum-HPC integration and introduces high-performance architectures for quantum-probabilistic computing with custom-designed accelerators to tackle today's industry-scale classical...
Masoud Mohseni, Artur Scherer, K. Johnson et al.· arXiv.org· 121 citations· ⚡9