Sampling several answers and keeping the one a verifier scores highest is one of the simplest ways to buy accuracy at test time. Its effect is reported as a scaling curve: accuracy against the number $k$ of sampled answers. The curve is cheap to draw and expensive to trust. A budget read off it is chosen after looking at every point, so only a band that covers all budgets at once protects the choice, and on a 100-question benchmark a fixed exact-binomial design needs 192,000 generated answers to certify 64 budgets to within $\pm1/32$ at 95%. Most of that cost pays for the wrong uncertainty. A benchmark is a fixed list of questions; at budget 64, about three quarters of the variance of a selected answer's correctness lies between questions, and an audit that revisits every question need not pay for it. We derive the minimax cost of certifying the whole curve, up to logarithmic factors. It has three parts: calibrating the tail of the score distribution, telling the questions apart, and within-question noise summed along the curve. At a single benchmark the last part sharpens to the variance of one answer's influence under the best allocation of answers to questions, which every valid audit pays and an audit that learns the allocation attains, up to a logarithm, as the precision grows. A paired audit built on an exponential inequality for two independent draws at the same question needs no pilot. On 185 held-out score pools it uses 0.74 times the answers of the cheapest competing certified audit at 64 budgets and 0.53 times at 1,024, and on a newly generated MMLU-Pro study it certified the curve with 79,133 answers, within 0.6% of what a cost law fitted beforehand predicted from the study's within-question variance. The same paths certify pass@$k$ and majority voting, and the bands extend to populations of questions and to answers that depend on earlier ones.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.