Skip to content
Preprint

StructuredEdit: Constraint-Aware Graphic Design Editing via Differentiable Parameter Propagation

Jul 2026 · 0 citations · 6 references
Computer Science

TL;DR

This work presents StructuredEdit, a pipeline that reframes design editing as parameter manipulation rather than pixel generation and embeds hard design constraints into vision-language model fine-tuning by backpropagating pixel-level constraint violations through a lightweight differentiable rasterizer.

Abstract

Graphic design editing requires precise manipulation of typography, layout, and visual hierarchy under strict design constraints. Following the introduction of large language models, organizations have increasingly promoted vision-language models to enhance productivity. However, current models operate on pixels and achieve only 52% constraint satisfaction on structured design edits, thereby limiting their reliability for professional workflows. We present StructuredEdit, a pipeline that reframes design editing as parameter manipulation rather than pixel generation. Our core technical contribution is Differentiable Parameter Propagation (DPP), a training method that embeds hard design constraints into vision-language model fine-tuning by backpropagating pixel-level constraint violations through a lightweight differentiable rasterizer. A hybrid candidate-and-filter pipeline produces 125k validated edit triplets. The resulting system reaches 89% constraint satisfaction versus 52% for GPT-4V, 0.82 matched-element Intersection over Union, and 76% top-1 font accuracy over the 100 most-frequent design typefaces. In a user study (N=35), editing time drops 33% and correction iterations drop 44% relative to a GPT-4V baseline.

View source

Similar papers

Preprint Jul 2026

Foundation Models for Automatic CAD Generation

LLMForge is introduced, a multi-model text-to-CAD framework integrating JSON-schema validation, analytic feature scoring, mesh synthesis, and multi-round iterative refinement, studied under two critique regimes.

J. Curtò, V. Guillen, I. D. Zarzà · 0 citations
Preprint Jul 2026

ArtChart: Faithful Artistic Chart Generation with Integrated Text Rendering

Artistic charts combine data visualization with expressive marks, textures, and typography, but they are difficult for image generators: an output is useful only when its stylization preserves chart geometry, exact in-image text, and the semantic binding between labels and marks. We introduce ArtChart, a framework for faithful artistic chart generation with integrated text rendering. Given a structured chart specification and an artistic prompt, ArtChart first renders a text-free grayscale layout that encodes the target chart geometry, then trains a chart-specific control module to preserve mathematical structure. To address the remaining text and layout errors, we further refine the generation policy through GRPO-based reinforcement learning with OCR-based text rewards, VLM-based layout rewards, and aesthetic rewards. A multi-expert distillation stage reconciles these objectives by distilling single-reward experts into one balanced generation policy. We also construct ArtChart-Bench, a bilingual 2K-prompt benchmark covering four chart types, controlled value distributions, diverse label/value formats, and 15 artistic styles, together with ArtChart-Eval, a six-axis evaluation protocol measuring mathematical logic, text accuracy, text layout, aesthetics, instruction following, and readability. Experiments on ArtChart-Bench show that ArtChart consistently outperforms prompt-only, image-editing, and generic ControlNet baselines, with the largest gains on mathematical fidelity and label-layout binding while maintaining competitive visual quality. These results suggest that artistic chart generation should be evaluated as reliable visual communication rather than as generic stylized image synthesis.

Meijia Huang, Yingjie Yin, Shihao Wang et al. · 0 citations
Preprint Aug 2026

ViSculpt: Visual-Centric Agentic Geometry Editing

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system operates through the Blender GUI: multimodal LLM agents observe the viewport, reason about the current mesh state, and execute localized edits through simulated user interactions. Experiments on a curated benchmark provide initial evidence that this agentic approach can follow natural language instructions, perform representative localized mesh edits, and preserve the overall identity of the input asset. Our results highlight a complementary regime for language-driven 3D editing: direct in-place modification of existing meshes within the native 3D editing workflow. We view this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

Bo Pang, Jiaqi Pan, Xiaochen Zhang et al. · 0 citations
Preprint Jul 2026

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.

Jooyeol Yun, Jintae Park, Hyesu Lim et al. · 2 citations · ⚡1