Sep 2026· Organised Sound· pp. 1-14· 0 citations· 26 references
TL;DR
Kinesthesis 2.0 is examined, an interactive system that transforms gesture and facial expression into real-time vocal processing through algorithmic integration through algorithmic integration, and proposes that computational mediation becomes experientially seamless not through technical simplification but through cultural depth.
Abstract
This article examines Kinesthesis 2.0, an interactive system that transforms gesture and facial expression into real-time vocal processing through algorithmic integration. Drawing on over two decades of compositional practice for theatre, dance and film, we analyse how machine learning, gesture recognition and audio processing configure player–instrument–algorithm assemblages. The analysis is grounded in vocal embodiment rather than in the voice as a discrete signal: vocal sound emerges through knowledge cultivated in sustained practice, which the system extends through gestural control and algorithmic mediation. Case studies from three theatrical productions, including human–AI co-improvisation with Somax2, examine how algorithmic systems reconfigure performer agency and embodied experience while revealing productive tensions between human expressivity and computational interpretation. The methodology is qualitative and practice-based, combining technical analysis, structured performer observation and artistic reflection; observations derive from sustained artistic practice rather than controlled experimentation. The research contributes to ongoing discussions in electroacoustic and embodied performance practice by proposing that computational mediation becomes experientially seamless not through technical simplification but through cultural depth: rooting algorithmic gesture vocabularies in embedded cultural tradition allows performers to internalise the system as an extension of practice rather than as an external tool.
Manubrio explores how continuous bodily engagement and feedback-based sound generation can support the incorporation of a digital interface into the performer’s bodily awareness and reveals the sensitivity and fragility of such interactions.
By re-considering what counts as signal in augmented instruments that use machine-learning, this work contributes to NIME discussions on affordances, agency, and relational instrument design, fore-grounding co-agency grounded in responsiveness and emergent behaviour.
AEAEA is a performance environment conceived as the culmination of a decade-long exploration of musical game-pieces. Developed in Max and Unreal Engine, the system translates real-time analysis of acoustic gesture into a population of audiovisual objects governed by rules and game-engine physics. Rather than treating...
Christos Michalakos· Computer Music Journal· 0 citations
Analysis of the capability of LLMs to interpret metaphorical instructions in musical performance and their outputs to human pianists indicates that while current LLMs lack the organic nuance required for autonomous humanlike piano performance, they hold strong potential as interactive, metaphor-driven toolboxes for mus...
J. C. Hosea, Tessa Verhoef, R. Schaefer· 0 citations
Understanding musical solitude in vocal performance requires tracing how musical and poetic observations inform embodied interpretive decisions across contrasting repertoires. This study examines four contrasting vocal works, Henry Purcell’s
O Solitude
, Claude Debussy’s
Le son du cor s’afflige vers les bois
, Al...
Yu-Shan Weng· Frontiers in Psychology· 0 citations
This study conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album, which supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process.
Jordie Shier, Teresa Pelinski, C. Saitis et al.· 0 citations
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