Mechanistic interpretability usually studies fully trained models, yet the computations that drive a behaviour can change while the model is still learning the task. On the Indirect Object Identification task, a model should continue with the name mentioned once rather than the name mentioned twice. Pythia models pass through an early training window in which they prefer the repeated name, so accuracy in a choice between the two names falls below one half while language-model loss on a fixed text sample keeps decreasing across the same window. The window reflects a temporary imbalance between two computations. We identify one cause of the wrong preference by selecting a set of attention heads that write the repeated name, on prompts separate from those used for causal evaluation, keeping that selection fixed, and then replacing each head's final-token output with its average output on a separate set of non-repeated-name prompts. This improves the correct-minus-repeated logit difference in a separately trained 160M model and in the official 160M, 410M, and 1B models. At 160M, the head that lowers the repeated name in the mature model shows little of its mature behaviour at this point. It directs less than one percent of its attention to the repeated mention, and its output makes almost no direct contribution to lowering that name's logit. Both properties grow over the interval in which behaviour recovers. Across the 160M, 410M, and 1B models, transplanting the corresponding head's mature parameters into the early checkpoint recovers 35 to 68 percent of the total improvement in the correct-minus-repeated logit difference seen by the end of training. Related early-to-late reversals appear at further Pythia scales, in two independently trained GPT-2 models, and in OLMo. A mature circuit can therefore conceal a transient causal configuration that shaped behaviour earlier in training.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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