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Inherited Learning in an Artificial Ecology: How Controls and Update Allocation Shape Benefits

Oct 2026 · 0 citations · 10 references
Computer Science

TL;DR

A framework for distinguishing the value of inherited preferences from the effects of control design and update allocation is provided, clarifying how inherited learning should be evaluated in artificial populations.

Abstract

Learning can improve an individual's behavior, yet a population risks losing that experience whenever individuals die and are replaced. Inheriting learned preferences offers a way to preserve useful behavior across generations, raising a question for artificial populations: when does inheritance improve collective performance, and how can its benefits be measured fairly? The challenge is that inheritance changes not only offspring behavior but also survival, reproduction, and opportunities for further hereditary updates. Random controls with equal update magnitudes may therefore yield misleading comparisons if they alter different states or obey different stability constraints. We investigate this problem in a resource-limited artificial ecology, combining structured random controls with interventions on newborn preferences and the allocation of hereditary updates. Preserving the state structure of random updates substantially narrows the apparent inheritance advantage, while a conditional establishment-speed benefit remains. Preference erasure and faster-learning compensation support a contribution from reduced offspring relearning. Update allocation also changes the comparison: event quotas and common time cutoffs can reverse rankings, although they also change realized update amounts. With update count and cumulative magnitudes matched, staged release improves occupancy but does not achieve the prespecified establishment criterion. These findings provide a framework for distinguishing the value of inherited preferences from the effects of control design and update allocation, clarifying how inherited learning should be evaluated in artificial populations.

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