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Modeling Misinformation as a Commons Problem

Jul 2026 · 0 citations · 19 references
Computer Science

TL;DR

This paper presents an agent-based simulation that frames trust as a collective resource and attention as a scarce private budget: when aggregate attention shifts toward low credibility content, the trust environment degrades, making credible information harder to process and correct.

Abstract

Misinformation often harms society not just by spreading a single false belief, but by breaking down the shared trust people rely on to evaluate what is true. This paper presents an agent-based simulation that frames trust as a collective resource and attention as a scarce private budget: when aggregate attention shifts toward low credibility content, the trust environment degrades, making credible information harder to process and correct. Across experiments, the model produces four recurring modes: credible stability, misinformation dominance, polarization, and a mixed baseline, with distinct signatures in trust trajectories and network structure. The results separate two control problems that matter for simulation-based policy exploration: the balance of trust repair versus harm largely determines whether the system recovers or collapses, while homophily and rewiring determine whether disagreement remains integrated or separates into persistent clusters. This foundation provides a transparent testbed for comparative experiments on interventions that must address both trust restoration and structural conditions for cross-cutting exposure.

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