The findings suggest that ludonarrative harmony and dissonance are not absolute categories and that game mechanics and principles may function as pedagogical tools in formal English education or while learning English as a second language.
Nowadays, video games increasingly rely on detailed stories and rich cultural atmosphere, making translation is indeed important to preserve a sense of immersion across languages. Side quests (tasks or missions in a video game) constitute significant part of open-world Role-Playing Games (RPGs), games set in imaginary...
This article provides a historical overview of in-game concerts through a bibliographical review of literature surrounding online gaming worlds and semistructured interviews with players and developers involved in the production of these ludomusical performances. Although most of the literature uses the term “virtual...
Karina Moritzen· Computer Music Journal· 0 citations
This article proposes a novel theoretical framework for understanding the psychological processes involved in playing games, distinguishing it from broader concepts like play and narrower concepts like gaming. By identifying and delineating the core psychological dimensions inherent in game-playing experiences, the aim...
Alan D. A. Mattiassi· Canadian journal of experime...· 0 citations
In AI-mediated game-based learning, generative AI introduces design tensions. This study explores these tensions in Temporium, a digital educational game where undergraduate students engage with historical consciousness through interaction with a generative narrative agent. The game invites students to explore how indi...
Julie Madelen Madshaven, Christian Robere Simonsen, C. Omlin· European Conference on Games...· 0 citations
In many serious games, psychological concepts function as narrative backdrop rather than as structures players can actively engage with. Cognitive dissonance is a clear example: players may sense the tension between belief and action, yet the dynamics through which that tension forms and resolves remain implicit in the...
Jing-Yu Wang, Hazra Imran· European Conference on Games...· 0 citations
Play has emerged as a valuable pedagogical strategy in higher education, offering experiential and situated learning opportunities that integrate knowledge, skills, and attitudes. Within this context, analog board games are gaining renewed attention as tools that foster strategic thinking, collaboration, and emotional...
P. C. Castillo Beltrán, David Sebastian Baldeón-Padilla, Jimmy Gilberto Dávila Vélez et al.· International Journal of Ser...· 0 citations
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