2025· Neural Information Processing Systems· pp. 153971-153986· 6 citations· ⚡ 1 influential· 42 references
Computer Science
TL;DR
Object and subjective experiments demonstrate that the PyraMotion outperforms state-of-the-art methods in terms of generating natural and expressive full-body human gestures and the self-adaptiveness integration through attention maps contributes to performance.
Abstract
Generating full-body human gestures encompassing face, body, hands, and global movements from audio is crucial yet challenging for virtual avatar creation. Existing systems tokenize gestures with fixed frame-count for each token, predicting tokens of single scale from the input audio. However, expressive human gestures consist of varied patterns with different frame lengths, and different body parts exhibit motion patterns of varying durations. Existing systems fail to capture motion patterns across body parts and temporal scales due to the fixed frame-count setting of their gesture tokens. Inspired by the success of the feature pyramid technique in the multi-scale visual information extraction, we propose a novel framework named PyraMotion and an adaptive multi-scale feature capturing model called Attentive Pyramidal VQ-VAE (APVQ-VAE). Objective and subjective experiments demonstrate that the PyraMotion outperforms state-of-the-art methods in terms of generating natural and expressive full-body human gestures. Extensive ablation experiments highlight that the self-adaptiveness integration through attention maps contributes to performance.
Synthesizing holistic co-speech gestures that integrate facial expressions and full-body motion is essential for embodied conversational agents in fields such as virtual reality and film. Existing state-of-the-art approaches predominantly rely on attention-based architectures, which suffer from quadratic computational...
Laxmi Narayen Nagarajan Venkatesan, Harsh Vardhan Singh, Vansh Sinha et al.· Proceedings of the 28th Inte...· 0 citations
Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-alig...
Yi-Zhao Li, Pu-Sen Gao, Ming Wang et al.· 0 citations
Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space, and SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation.
Vida Adeli, Soroush Mehraban, Jacob Rommann et al.· 1 citation
MoVT is introduced, a novel framework that effectively leverages the extensive range of human action videos to enhance text-to-motion generation and performs favorably against prior state-of-the-art methods across multiple key metrics.
Bei-Bei Jing, Tian-Le Guo, You-Jia Zhang et al.· 0 citations
This work proposes RoboGesture, a robot-centric framework that co-designs data, modeling, and control to power a complete interactive human-humanoid system in which the robot listens, responds, and gestures in real time.
Zi-Fan Wang, Ziang Ren, Pengteng Shi et al.· 5 citations
This paper proposes MOCO, a novel diffusion-based framework capable of processing multiple simultaneous inputs, including speech audio, text descriptions, and trajectory data, to generate coherent and lifelike motions without requiring aligned multimodal data.
Yi-Fei Liu, Qiong Cao, Hong-Wei Yi et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.