Skip to content
Conference

Dynamic Difficulty Adjustment in IoT-Enabled Rehabilitation Exergames Using Temporal Convolutional Networks

Sep 2026 · 2026 3rd International Conference on Technology Innovation and Its Applications (ICTIIA) · pp. 1-6 · 0 citations · 24 references

Abstract

Most dynamic difficulty adjustment (DDA) systems for rehabilitation exergames depend on heart-rate monitors or manual therapist scoring, hardware patients frequently cannot use reliably at home. This paper presents a sensor-agnostic DDA framework that reads exclusively from the smartphone already in the patient’s pocket. A multi-task temporal convolutional network (MT-TCN) processes raw 12-channel IMU data at 50 Hz to produce two simultaneous outputs: physical activity classification and a three-level movement-intensity state. The movement-intensity labels are generated by unsupervised clustering of acceleration-derived features; they approximate physical exertion and are not validated against clinical fatigue measures such as Borg RPE or EMG. An ϵ-greedy multi-armed bandit controller adjusts game speed, obstacle density, and restcheckpoint frequency once per 2.56 s window. Under leave-onesubject-out cross-validation on MotionSense (24 subjects, frontpocket iPhone) the MT-TCN achieves 97.1% activity accuracy and 0.89 macro-F1 for movement-intensity detection. Crossdevice transfer to UCIHAR (waist-mounted Samsung) with 10% target-domain labels reaches 89.1% accuracy on the five activities shared between the two corpora. The entire framework was developed and validated through simulation on publicly available datasets; no physical IoT devices or clinical populations were tested.

View source

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.