KP-SLAM is proposed, which predicts dense optical flow and paired pointmap priors from a shared representation and incorporates them into the same BA backend and introduces a Depth-Scale-Pose-to-Pointmap (DSPP) objective that relates optimized inverse depth, edge-wise relative scale, and camera pose to paired pointmap constraints.
Abstract
Monocular RGB dense SLAM remains challenging because depth and global metric scale are not directly observable from a single camera. Existing systems often combine optical-flow and monocular-geometry priors predicted by independently trained networks, which can provide inconsistent constraints to bundle adjustment (BA). Our quantitative prior-consistency analysis indicates that this disagreement is an important contributor to unstable local optimization and reconstruction error rather than the sole cause of drift. We propose KP-SLAM, which predicts dense optical flow and paired pointmap priors from a shared representation and incorporates them into the same BA backend. We further introduce a Depth-Scale-Pose-to-Pointmap (DSPP) objective that relates optimized inverse depth, edge-wise relative scale, and camera pose to paired pointmap constraints. Experiments on ScanNet, TUM-RGBD, KITTI, Tanks-and-Temples, and dynamic sequences show improved tracking, depth, and rendering metrics over the compared RGB-only baselines under the reported settings. The results support the usefulness of synchronized priors while also revealing remaining limitations in highly dynamic, weakly textured, and large-scale scenes.
This work proposes CHOW-SLAM, a dense RGB-D SLAM framework that explicitly constructs these complementary spatial and temporal constraints, and proposes a complementary overlap-window strategy to prevent optimization from being dominated by short-term overlap or weakly related historical observations.
Wenxuan Ji, Jin Xiao, Xiao-Guang Hu et al.· 0 citations
This work introduces a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos.
Zador Pataki, Paul-Edouard Sarlin, Marc Pollefeys· arXiv.org· 1 citation· ⚡1
GDN-SLAM is presented, a geometry-guided dynamic SLAM framework that integrates point-line feature consistency, dual-stage dynamic feature suppression, and object-level neural scene constraints and improves localization accuracy and robustness over representative traditional and dynamic SLAM baselines, while maintainin...
Huilin Liu, Junjie Huang, Lunqi Yu et al.· The Visual Computer· 0 citations
Simultaneous localization and mapping (SLAM) is one of the fundamental problems in robotics, as it enables autonomous operations in real-world scenarios. Under low illumination, reduced contrast, sensor noise, and motion blur degrade both feature extraction and feature matching, while compensating with LiDAR, depth, or...
Oleh Basystyi, Anna Stasyshyn, Oleksandr Kosovan et al.· arXiv.org· 0 citations
DynamicScore-VO is presented, a multi-cue dynamic-risk-aware front end that retains ORB extraction while assessing individual keypoints before ORB-SLAM2 Tracking, indicating that dynamic-feature filtering is not uniformly beneficial across motion regimes.
Yu Jian· Applied and Computational En...· 0 citations
This work proposes an edge-aware lightweight monocular SLAM system combining sparse keypoint-based pose estimation with dense edge reconstruction, and demonstrates stable real-time localization and semi-dense edge-based mapping during autonomous indoor flight experiments and on the TUM RGB-D dataset.