This work aligns monocular estimates with valid multi-view geometric depths and verify their consistency to identify reliable geometric anchors, which support consistency-aware pruning and depth supervision, and aligned mono-only estimates and RGB-D joint optimization improves appearance fidelity and geometric consistency under sparse-view supervision.
Abstract
Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capture expensive and limiting sparse-camera deployment. Reducing input views lowers acquisition cost but weakens geometry supervision, often causing missing structures and floating Gaussians. Depth priors provide geometric cues, yet no single source offers both dense coverage and reliable geometry. Monocular depth provides dense structure but is scale-ambiguous and locally biased, whereas multi-view geometric depth provides incomplete anchors consistent with the reconstruction coordinate system. To exploit their complementarity, we propose D$^2$-4DGS, a sparse-camera dynamic 4D Gaussian Splatting framework guided by dual-source depth priors. We align monocular estimates with valid multi-view geometric depths and verify their consistency to identify reliable geometric anchors. These verified anchors support consistency-aware pruning and depth supervision, while verified geometric depths and aligned mono-only estimates provide candidate geometry for densification in under-reconstructed regions. Finally, RGB-D joint optimization improves appearance fidelity and geometric consistency under sparse-view supervision. Across all nine dataset--view settings, D$^2$-4DGS achieves the highest PSNR, improving by 1.33 dB on average over the best competing method in each setting.
Experiments show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.
Shi-Han Chen, Junjing Zhang, Q. Yan et al.· 0 citations
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
A novel framework designed to achieve high-fidelity dynamic neural scene reconstruction from highly sparse viewpoints by integrating geometry-aware depth priors and robust multi-view correspondence constraints is proposed, offering a scalable solution for dynamic scene capture.
Camila Wilson, D. J. Ross· Journal of innovative resear...· 0 citations
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 1 citation
M$^3$ISR is introduced, a controlled synthetic benchmark for 3D and 4D Gaussian Splatting (3DGS/4DGS) and is intended as a controlled and complementary testbed for systematic study of Gaussian-based FVV reconstruction, compression, and streaming.
Xinhui Liu, Lei Liu, Zheng-Hao Chen et al.· 0 citations
CasDeblurGS is proposed, a cascaded framework that progressively recovers reliable cross-view information from local 2D correspondences to global 3D guidance that enables a more coherent 3D representation and higher-quality novel-view synthesis.
Haeyun Choi, MinHyuk Jang, I-Gil Kim· 0 citations
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