This work set out to build a strong VGC agent and report what that took, and found that on the live Showdown best-of-three ladder, the agent wins 59% of 150 sets against a human field averaging ${\sim}1320$ Elo.
Abstract
Decision-time equilibrium search carried poker to superhuman play, but it has so far relied on tractable subgames: a handful of actions per decision, chance confined to card deals, one player moving at a time. Competitive Pok\'emon in its official doubles format (VGC) breaks all three assumptions at once. Both players act simultaneously from joint menus in the hundreds, each joint action resolves to hundreds of stochastic outcomes, and the opponent's reserves and stat allocations are hidden. We set out to build a strong VGC agent and report what that took. PokaiEngine, our Rust battle engine, enumerates a joint action's full weighted outcome distribution in one pass, at ${\sim}99\%$ parity with Pok\'emon Showdown and a fraction of the cost of sampling it. On top of the engine, PokaiTrainer adapts Student of Games to this scale, solving every decision as a Bayesian matrix game over public belief states and growing subgames under an explicit compute budget. On the live Showdown best-of-three ladder, the agent wins 59% of 150 sets against a human field averaging ${\sim}1320$ Elo. It settles into a 1350-1400 Elo band, and at its peak briefly entered the format's top 500.
It is found LoCM sits in the favorable region and three previously defined properties that predict where theoretically unsound perfect information Monte Carlo's defects are cheap and found LoCM sits in the favorable region.
This work tests a hidden-information chess variant where royal status can be secretly, repeatedly relocated between pieces, and where an agent's stated probability distribution over the opponent's hidden royal piece -- elicited every turn, separately from the move it chooses -- is scored against ground truth recoverabl...
Social Gym is introduced, an environment of 21 multi-agent social games whose rule-decided outcomes make agent performance verifiable and objective, and SPaRTan (Self-Play and Reflect-Transfer), a training-free self-improvement loop that offers a reproducible, verifiable foundation for measuring and improving LLM socia...
We present
A Dataset of LLM Strategic Play
, comprising 9,572 tournament records from a controlled eight-round Swiss-system tournament involving 20 LLMs across four board games: Tic-Tac-Toe, Connect Four, and their goal-inverted variants, Suicide and Not Connect Four. Move records include the model identity, boar...
P. Morillo, C. Ferri, J. Hernández-Orallo· Scientific Data· 0 citations
We formulate a baseball plate appearance as a finite two-person, zero-sum, extensive-form game with chance moves and imperfect information. Successive pitch cycles are connected through the evolving count, while the Batter chooses an action without observing the Pitcher's current pitch selection. Terminal outcomes are...
We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary $N$-player normal form game with up to $K$ actions per player, guarantees $O(N^3\log^2 K)$ individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting...
Omar Abbadi, R. Laraki, P. Mertikopoulos· 4 citations· ⚡4
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