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Deterministic Stackelberg Strategies in Robotaxi Assignment Games

Oct 2026 · 0 citations · 28 references
Computer Science

TL;DR

This work model this competition as a zero-sum robotaxi assignment game, focusing on computing optimal deterministic Stackelberg strategies for the leader, and provides an exact polynomial-time dynamic programming algorithm for computing the optimal Stackelberg payoff when riders and vehicles are on the Euclidean line.

Abstract

In autonomous mobility duopolies, platforms compete for riders based on vehicle proximity. A critical operational challenge---faced by an incumbent proactively defending against a market entrant---is how to dispatch fleets to minimize demand poached by a reactive competitor. We model this competition as a zero-sum robotaxi assignment game, focusing on computing optimal deterministic Stackelberg strategies for the leader. We formulate this problem as an exact single-level integer linear program and use its relaxation to design a polynomial-time approximation algorithm achieving an additive error from the optimum. We argue that this is not far from best possible by proving that deciding whether a strictly positive payoff is achievable is NP-complete, and that approximating the optimal payoff within an additive error scaling linearly with the number of riders is NP-hard. We also provide an exact polynomial-time dynamic programming algorithm for computing the optimal Stackelberg payoff when riders and vehicles are on the Euclidean line. Finally, we complement our theoretical findings with an empirical evaluation using real-world ride-hailing data. The experiments demonstrate that our LP-based algorithm significantly outperforms its worst-case guarantee in practice, while lightweight heuristics achieve highly competitive payoffs with negligible computational overhead, offering practical solutions for large-scale deployments.

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