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#human-computer interaction Preprint Open access

An Eye-Tracking Dataset for Viewing Distance Categories in Real-World Scenarios

Dohwa Kim Yejin Choi Seungbok Lee Chi Yoon Jeong Eunji Park
Sep 2026
Human-computer Interaction

Abstract

Estimating viewing distance from gaze behavior is essential for understanding user intent and enabling distance-aware interactive systems. However, most existing eye-tracking datasets have been collected in constrained settings, such as laboratory environments or static tasks. Consequently, they only partially capture viewing behaviors in real-world situations where viewing distance changes with natural head and body movements. We introduce GazeDepth, an eye-tracking dataset collected from 19 participants using a wearable tracker during tasks reflecting real-world scenarios. GazeDepth includes fixed-distance viewing scenarios with constant observer-target distances at near (33 cm), middle (50 cm), and far (300 cm), as well as variable-distance viewing scenarios in which participants shift gaze among targets at different depths in indoor and outdoor environments. The dataset provides synchronized gaze data, pupil size, 3D eye-vectors, and head-motion signals, along with distance labels. Statistical analyses showed that distance-related gaze features, such as vergence angle and estimated viewing distance, differed consistently across viewing-distance categories. In addition, classification models trained on GazeDepth further demonstrated that the dataset captures gaze characteristics that distinguish the three viewing-distance categories, supporting gaze-based distance inference and distance-aware interaction in realistic scenarios.

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