Reconstructing dynamic visual stimuli from EEG recordings is challenging due to the noisy, non-stationary nature of EEG signals and the limited availability of EEG-video datasets. We present EEGVid, a framework that learns EEG representations using triplet loss and reconstructs dynamic videos with a temporally conditioned GAN. We study what these representations encode and how this information supports generation. First, visual representations retain emotional structure, while emotion-based supervision does not preserve the same fine-grained visual information. Second, triplet learning shifts EEG features away from subject-specific structure toward stimulus-related information. Third, analysis across brain regions, hemispheres, and time reveals consistent differences in visual and emotional encoding, with temporal regions contributing strongly across tasks. Finally, we evaluate video generation using three controlled diagnostics. The learned encoder generalizes above chance to unseen video classes, while mismatched EEG conditioning shifts generated content toward the substituted stimulus, showing that the generator actively uses EEG as a content signal. A ground-truth class label yields stronger reconstruction metrics, although follow-up experiments show that it also provides a cleaner conditioning target. Together, these results show that EEG exhibits a consistent visual and emotional structure that can support dynamic video generation, whereas current reconstruction primarily reflects coarse stimulus-level information rather than fine-grained, trial-specific decoding.
Agile - denoting "the quality of being agile, readiness for motion, nimbleness, activity, dexterity in motion" - software development methods are attempting to offer an answer to the eager business community asking for lighter weight along with faster and nimbler software development processes. This is especially the case with the rapidly growing and volatile Internet software industry as well as for the emerging mobile application environment. The new agile methods have evoked substantial amount of literature and debates. However, academic research on the subject is still scarce, as most of existing publications are written by practitioners or consultants. The aim of this publication is to begin filling this gap by systematically reviewing the existing literature on agile software development methodologies. This publication has three purposes. First, it proposes a definition and a classification of agile software development approaches. Second, it analyses ten software development methods that can be characterized as being "agile" against the defined criterion. Third, it compares these methods and highlights their similarities and differences. Based on this analysis, future research needs are identified and discussed.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 728 citations· ⚡54
Context: Software startups are newly created companies with no operating history and fast in producing cutting-edge technologies. These companies develop software under highly uncertain conditions, tackling fast-growing markets under severe lack of resources. Therefore, software startups present a unique combination of characteristics which pose several challenges to software development activities. Objective: This study aims to structure and analyze the literature on software development in startup companies, determining thereby the potential for technology transfer and identifying software development work practices reported by practitioners and researchers. Method: We conducted a systematic mapping study, developing a classification schema, ranking the selected primary studies according their rigor and relevance, and analyzing reported software development work practices in startups. Results: A total of 43 primary studies were identified and mapped, synthesizing the available evidence on software development in startups. Only 16 studies are entirely dedicated to software development in startups, of which 10 result in a weak contribution (advice and implications (6); lesson learned (3); tool (1)). Nineteen studies focus on managerial and organizational factors. Moreover, only 9 studies exhibit high scientific rigor and relevance. From the reviewed primary studies, 213 software engineering work practices were extracted, categorized and analyzed. Conclusion: This mapping study provides the first systematic exploration of the state-of-art on software startup research. The existing body of knowledge is limited to a few high quality studies. Furthermore, the results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
A new method, called CW-Net, translates the reasoning process of an autonomous vehicle’s AI system into understandable concepts that explain its behavior.