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UDP-Based Virtual Network Slicing Simulator with Resource Borrowing and Jain Fairness Evaluation

Jul 2026 · IEEE Jordan Conference on Applied Electrical Engineering and Computing Technologies · pp. 402-407 · 0 citations · 34 references

Abstract

Network slicing is a key enabling technology for fifth-generation (5G) and beyond mobile networks, which enables operators to run multiple logical networks on top of common physical infrastructure while meeting heterogeneous quality-ofservice (QoS) requirements. In this paper, we summarize the design, implementation, and evaluation of a UDP-based virtual network slicing simulator modeling four slices in accordance with 3GPP service types: enhanced Mobile Broadband (eMBB), Ultra-Reliable Low-Latency Communications (URLLC), Massive Machine-Type Communications (mMTC), and a dedicated Best Effort slice. The simulator uses real UDP sockets on localhost in a multi-threaded framework and implements separate admission control per slice, supporting three configurable resourceborrowing modes—none, full, and controlled—in which the primary slices (eMBB, URLLC, mMTC) may borrow unused capacity from the Best Effort slice when their own allocation runs out. QoS metrics including throughput, packet loss ratio, one-way delay, and jitter are collected in a thread-safe manner per slice. Experimental results under controlled borrowing (60 s, 16 nodes, 3 MB per slice, 40% borrow cap) demonstrate activation of the borrowing mechanism with nonzero borrowed-in and borrowedout values, and illustrate the trade-off between primary-slice throughput and Best Effort protection.

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