Aug 2026· International Conferences on Information Science and System· pp. 1-7· 0 citations· 34 references
Abstract
Virtual Reality Exposure Therapy (VRET) is a widely used exposure-therapy method that has shown effectiveness in treating phobias such as spider phobia (arachnophobia). However, it is often limited by high equipment costs, restricted accessibility, and a lack of real-time feedback on the user’s emotional state. This research integrates VRET with biofeedback, a technique for capturing a user’s physiological activity to develop a low-cost game aimed at supporting users in overcoming arachnophobia. The game features three difficulty levels, with higher difficulties affecting spider behavior, the virtual environment, and the heart-rate threshold required to complete a level. Fifteen participants played the game across the three difficulties and completed questionnaires assessing usability, presence, and physical comfort. Testing showed a reduction in mean heart rate from 88.01 to 81.25 BPM (t = 5.43, p < 0.001) and an increase in mean heart-rate variability from 30.20 to 51.43 ms (t = 8.75, p < 0.001) between the first and final sessions. A mean System Usability Scale (SUS) score of 74.33 indicates good usability, while a mean presence score of 4.61 out of 7 reflects a moderate sense of immersion. Most participants were comfortable during the experiment, though 46% reported eyestrain. As participants were not screened for clinical arachnophobia and no control group was used, these results are preliminary. Nonetheless, they suggest that integrating adaptive biofeedback into a low-cost VR framework is a promising direction for VRET, associated with reduced physiological arousal across repeated exposure in an engaging environment.
This study addresses the growing need for innovative therapeutic tools in the treatment of specific phobias, particularly claustrophobia, which significantly affects quality of life. Previous research has demonstrated the effectiveness of virtual reality exposure therapy in anxiety-related disorders. The research quest...
Carlos R. Arias-Lopez, Segundo E. Cieza-Mostacero, Edward A. Vega-Gavidia· TEM Journal· 0 citations
The protocol, structured in modules that reflect components of Cognitive-Behavioral Therapy, aims to test the system's ability to respond to clinically relevant anxiety in a safe and acceptable manner, and represents a methodological advancement.
Sérgio Machado, R. Ferreira-Garcia, L. Gonçalves et al.· Clinical Practice & Epid...· 0 citations
Arachnophobia is a common specific phobia, yet access to therapy is limited. This single-case study examined the use of a mixed reality exposure therapy (MRET) for spider phobia, enabling room-aware spatial mapping and passthrough vision for safety. Its core feature is a spider behavior system that simulates naturalist...
Steffen Moritz, Antonia Meinhart, Franziska Miegel et al.· Bulletin of the Menninger Cl...· 0 citations
Introduction. Preoperative anxiety, a common emotional response in patients awaiting surgery, is associated with adverse clinical outcomes, including postoperative complications and increased analgesic consumption. Although traditional anxiolytics are widely used, non-pharmacological approaches such as Virtual Reality...
Vittoria Corsini, C. Cicala, Gabriele Argentino· Advanced Interdisciplinary C...· 0 citations
Communication skills are essential characteristics required to thrive in a fast-paced and ever-growing society that we currently live in. The ability to socialize in both informal and formal settings is important for the all-around development of individuals. The use of VR simulations for training has provided a novel...
Pranav Parekh, O. Oyeleke· Frontiers in Virtual Reality· 0 citations
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